Swame is an Outsource Studio, which provides 3D content development service. Studio was established by the high-experienced CG artists.

Joined November 2019
218 Photos and videos
Reading a recent article from our partners at Gaijin about the production issues in War Thunder tied to GenAI, I’m reminded once again that in production, the leading role still belongs to people. Read More annasiaredzich.com/blog/ai-w…
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Jax - Mortal Kombat Fan Art Here’s the unstoppable Jax, reimagined with a biomechanical twist on his iconic arms. #3DArt #CharacterDesign #GameArt #MortalKombat #Jax #ConceptArt
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Over the past six years, Swame Art has become for our partners MORE THAN ART. "Embedded Production Partner: Scaling AAA Without Losing Vision" annasiaredzich.com/blog/embe…
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Our Founder & Creative Visionary Anna Siaredzich spoke at @GamesBeat Summit 2026 on External Development. Her AAA takeaways: The game industry isn’t slowing down - it’s restructuring in real time. Honestly? It’s about time. annasiaredzich.com/blog/anna…
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Lucian Green Magnus Delivery ⚔️ A character created by Swame Art for Immortals of Aveum by Ascendant Studios. #3dart #characterart #gameart #gamedev #swameart
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Sigil ⚡️ A magical weapon created for Immortals of Aveum by Ascendant Studios. Organic forms, jeweled hard-surface details, and powerful magical energy flows — designed to give the world of Aveum its unique visual identity. #3dart #gameart #gamedev #swameart
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Rat Aveum ⚔️ Part of our work for Immortals of Aveum by Ascendant Studios. What makes a fantasy creature memorable for you — shape, mood, or story? 👁 #gameart #creaturedesign #3dart #gamedev #swameart
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Artillerie Flak Wagen ⚙️ Game-ready model created for the Enlisted project 🎮 Full production cycle completed by Swame Art — from low poly modeling to final texturing. Precision, optimization, and real-time readiness. #3DArt #GameArt #HardSurface #Gamedev
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Krishah — Skin Version A widow-inspired sci-fi character created by Swame Art for The Unioverse. Elegant yet dangerous, Krishah blends femininity with a mechanical edge. #SwameArt #3DCharacter #GameArt #SciFiArt #CharacterDesign
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Space Station — Unreal Engine Environment 🚀 A sci-fi level concept created for real-time environment design practice. The focus was on modularity, lighting, and spatial readability. #environmentart #gamedev #unrealengine #3dart
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Magni’s Hammer ⚒️ Focused study on a stylized weapon from the World of Warcraft universe. ⚒️ #worldofwarcraft #fanart #weaponart #3dart #digitalsculpt #zbrush #gameart #3dartist #swameart
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Magni Bronzebeard — Fan Art Study Sharing a personal high-poly character study inspired by Magni Bronzebeard from the World of Warcraft universe. ⚒️ #GameArt #CharacterArt #3DCharacter #DigitalSculpting #ZBrush #GameDevelopment #AAAArt #EntertainmentArt #3DArt
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🚀⚙️ Reyu Meet Reyu — the very first character of the Unioverse. Originally designed by Swame Art co-founder Nikolay Demencevich, he became the style benchmark and complexity prototype for the entire universe. #Unioverse #CharacterDesign #GameArt #3DArt #ZBrush #PBR #Cinematic
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✨⚔️ Sigil — The Immortals of Aveum A magical weapon that shapes the battlefield. #ImmortalsOfAveum #GameArt #WeaponDesign #3DArt #HardSurface #PBR #AAAArt
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📷📷 Rat — The Immortals of Aveum Welcome to the universe of The Immortals of Aveum. A small creature — but an essential part of the world’s atmosphere and authenticity. #ImmortalsOfAveum #CreatureArt #GameArt #3DArt #AAAProduction #CharacterArt #GameDevelopment
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Dante: Ninth Circle of Hell 🔥❄️ Inspired by the Dante anime. Absolute zero. Relentless anatomy. Form under eternal pressure. This place is not about fear. It is about stillness. #CreatureDesign #DarkFantasy #GameArt #3DArt #ZBrush #Anatomy #AAAArt #CharacterDesign
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Space Station Sci-Fi environment concept built in Unreal Engine. Designed as a real-time level exploration, focusing on scale, readability, and atmosphere. Structure first. Details second. Performance always in mind #SciFiArt #UnrealEngine #EnvironmentArt #LevelDesign #GameArt
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Decimating Smash 📷 Fan art inspired by the League of Legends universe. #LeagueOfLegends #FitnessArt #CharacterDesign #DigitalArt #GameArt
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UltraBoxing In UltraBoxing, every fighter tells a story. Muscle mass, posture, proportions, and attitude — all work together to define how a character feels in the ring. #UltraBoxing #CharacterDesign #GameArtProduction #3DCharacters #RealTimeAssets #AAAProduction
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UltraBoxing 📢 Three characters. Three fighting styles. One arena. Stay tuned. #UltraBoxing #GameCharacters #3DCharacter #CharacterArt #GameArt #RealTimeArt #FighterDesign #AAAArt #SwameArt
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