Joined October 2023
34 Photos and videos
A few months after completing #100DaysOfSwiftUI , my first app got released to the app store. It's a simple memory game. I've learnt so much while developing this app. Check it out folks. Feedback is welcomed :) Thank you @twostraws for inspiring me! mempath.apphq.online

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Working to build my first personal app after completing the 100 day course. Exciting and early days, prob going to be writing a lot of bad code, but let's see if it this works out :)
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Just trying to create a simple mobile game, its sort of like a memory game where the user has to create paths in a grid based on some challenges. Not a super complex game but lots of good problem solving and coding practice for me :)
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🎉 I just finished Day 100 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws What a journey this was. @twostraws , thank you for everything. You've unlocked new skills for me. I've even starting working on simple tickets at work and contributing to features!
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🎉 I just finished Day 99 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Challenge: - User defaults for saving loading data - add credits to image - Add custom sorting on Resort struct to sort resort list
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🎉 I just finished Day 98 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Learnt - add searchable function - resize layout based on font & screen size - replace text with icons - alert: optional binding with obj val - env modifier: pass obj into diff views

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🎉 I just finished Day 97 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws SnowSeeker: - Build layout - NavigationSplitView - List view with detail view using view composition - Learnt some syntactic sugar with arrays - Size views in Groups - Clean array format
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🎉 I just finished Day 96 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Learnt: -NavigationSplitView - Optional to display sheet/ pass value in alert - presentationDetents - Group modifier - size classes - ViewThatFits - searchable - Environment objects

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🎉 I just finished Day 95 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Dice Roller app: Done! Concepts used: SwiftUI layouts/TabViews Timer publisher from Combine External library using SPM for 3D dice image Animation Custom SwiftUI Shape Yay! :)
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🎉 I just finished Day 94 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Think I completed the challenge? - fade out opacity towards to the top - scale text smaller at top and bigger at the bottom - change colours during scroll with different hues
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🎉 I just finished Day 93 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Learnt: - GeometryReader vs containerRelativeFrame - global, local and custom coordinates to position child views - visualEffect modifier - scroll targets and behaviour Math is hard :/

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🎉 I just finished Day 92 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Fun project: Always wanted to understand how SwiftUI layouts & alignments work. Learnt: - layout hierarchy - alignment guides/custom alignment guides - absolute vs relative positioning

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🎉 I just finished Day 91 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws - Clear text field after adding a new card - Remove red opacity when card offsets back to zero - Allow user to reattempt wrong answer - Change storage: UserDefaults -> JSON Documents
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🎉 I just finished Day 90 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Added accessibility elements and resolved bugs Add edit/delete card feature Cool project, love it!

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🎉 I just finished Day 89 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws - Add colours to swipe & alternate UI for colour blind users - Add timer to allow countdown to make game challenging - pause timer when app in background - add logic for when game ends

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🎉 I just finished Day 88 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws - Created card view with pile of cards - Used DragGesture() and offset to animate removing cards from the pile Loving the start of this project so far, so cool.

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🎉 I just finished Day 87 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Learnt: - Using Timer with tolerance from Combine Framework to repeat code/action - scenePhase to determine if app is in background/foreground - accessibility env vars to change UI state

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🎉 I just finished Day 86 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Learnt: - Custom Gestures: onLongPress, magnify, rotation - Gesture priority - running gesture sequentially - hit testing & content shape to interactivity & tappable area
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🎉 I just finished Day 85 of the #100DaysOfSwiftUI at hackingwithswift.com/100/swi… via @twostraws Finished Day 85 Challenge: Add icon for contacted/uncontacted Add UI to edit Prospect information Add sorting by name/recent support in all tabs Revised some SwiftData concepts here
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