🪨ROCK SLIDE FLINCH PERCENTAGE: A THREAD🛝
We’ve been playing Champions for several days now, and a lot of RNG related elements in the game have already been rebalanced.
One thing that hasn’t changed, though, is Rock Slide’s flinch chance. Right now it’s an extremely common move in the meta, and we tend to see it become especially prevalent in formats with generally lower offensive pressure like this one.
I’m not an extreme hater of this mechanic, but I do think the flinch chance should be reduced. A 30% flinch rate on a spread move feels a bit too high to me.
I’d like to open a discussion and hear objective, well argued opinions if possible, just to understand whether this is only my impression or if the wider community feels the same way.