Time to sum up 2026.
This year was… strange. We spent it preparing for the release of our long-in-development project and saw it as the studio’s calling card, but the launch ended up being a failure.
Still, it wasn’t without surprises: at peak concurrent players, we beat Keeper from Xbox/Microsoft. The game now belongs to the publisher, and we can’t do much further without our partner’s approval.
Mainframe Defenders surprised us by receiving its first award five years after release. We’re incredibly happy about this, because the project truly gained recognition after launch. We stopped updating the game in 2023 and are still looking for an opportunity to start developing a sequel.
We announced the visual novel The Bunker Notes and got featured on IGN. The simplest and the hardest game at the same time. Development happened in pauses and in our spare time; we changed four artists along the way and are still finishing new artwork for additional endings. The game will release in 2026.
We turned 5 years old.
Next year is a reset for us our energy and capabilities and a chance to solidify our experience and expertise. We’re launching two games.
We’ll keep one of them secret for now. It’s an project that has already been in development for three months, and soon we’ll start sharing updates about it.