Joined January 2017
231 Photos and videos
Got raycast lighting working three.js WebGPU
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Got fast paced clean multiplayer working Reconciliation, interpolation, lag compensation, sub frame muzzle reconstruction, shooter-time birth policy I can't even see when the client optimistic presentation of a projectile is replaced with the server authoritative projectile These 3 windows are on 50, 70, 100ms latency.
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Vibe coding procedural leg animations in three.js running in browser
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