Joined February 2021
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Pinned Tweet
old to the new #indiedev #gamedev
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how it started vs how it's going
shotguns are for close range right? #indiedev #gamedev
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playing around with some new boons #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
ENCHAIN is out NOW in Early Access
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RT @mattlawrdev: ENCHAIN releases into Early Access on February 12th. Grapple, slide, kick, wall-run, and dive in this bone-smashing explo…
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executing in style (and rhythm) #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
juicing up sword combos #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
new sword ability in the works #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
#Dispatch devs have no interest in using AI to replace voice actors or game development 🎮 "AI feels like a production solution, not a creative one. Maybe it's a creative one if you aren't creative" "Whatever we're building, it has to connect. It's got to be made by people. It's got to connect to people" "We're not getting up every morning and talking to ourselves like, 'hey, what if we did this with less people? What's the lowest number of people we can use to make this thing?' This is like not anything that we're too concerned with" (via @GIBiz)
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Team Trigear | MECHABOP retweeted
added perfect dodges #indiedev #gamedev
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even more sword stuff #indiedev #gamedev
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been playing too much captain america in rivals so we had to make a whole new weapon #indiedev #gamedev
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taking to the skies #indiedev #gamedev
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something in the works #indiedev #gamedev
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Team Trigear | MECHABOP retweeted
more sword stuff #indiedev #gamedev
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rhythm may cry? #indiedev #gamedev
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