New Patch: Machinery of Oppression 6.2.5
Added support for upscalers:
* FSR 3.1.5
* GPUs that support it will run FSR 4.0.3
* DLSS 4.5
* XeSS 3.0
* Added Variable Refresh Rate (VRR) support for PS5 and PS5 Pro
* Added Variable Rate Shading (VRS) for supported devices
* VRS can help improve performance by reducing shading rates on certain areas of the image, resulting in less work for the GPU for similar looking close pixels
* Added support for DRS on PC and PS5
* With the introduction of DRS on all platforms we have also upped the resolution on Xbox Series X and PS5 to 1440p in the Performance preset
* We have also upped the resolution in PS5 Power Saver mode to 1440p
* Added NVIDIA's Reflex for NVIDIA GPUs
* Added AMD's Anti-Lag 2 for AMD GPUs
🔧 Fixes:
* Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb.
* Fixed multiple rendering issues and improved performance and image quality across all platforms.
* Added additional resolution options in the display settings for monitors with a wide range of available resolutions.
* Improved the performance of the high reflection setting.
* Improved VRAM management on PC to improve performance on systems with limited VRAM.
* Inviting non-friends via the social menus recent-tab will now send a PSN system invite if both are on PSN