seeing this a lot in discussions about 3D Zelda. That latter games like TP āimproved the formulaā from Ocarina, by having more content or features. And Iām like: Yeah, but does it have a moment as haunting as when you leave the Temple of Time and see the state of Castle Town?
I think a big disconnect in games discourse is driven from the fact that games are this weird marriage of art and software⦠and in any gaming discussion, it feels like half of the audience is evaluating any given work as a piece of software, and not as art.