Splendor is such a great game. One thing that I value very very highly is just how easy it is to set a game up and put it back. Actually this fun to setup time ratio is one of the most important game qualities for me.
Fliptown is going to keep climbing. A flip-and-write western where poker hands drive your actions is exactly the kind of clean, thematic design that turns “one more try” into an entire evening.
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Board game culture needs more live performance around it, not less. We’ve built a hobby where "Blood on the Clocktower" thrives because shared energy matters, and conventions feel alive when there’s something to do after the expo hall closes. A comedy music act like Jollyboat isn’t a side dish to UKGE—it’s part of what makes the event feel like a real scene instead of just a very large shopping trip.
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Kickstarter and GameFound are absolutely loaded this week.
Big money, big names, and one very charming little gem-crafting game quietly putting up monster numbers. Here’s the tabletop crowdfunding roundup, biggest campaigns first.
🎲 𝐌𝐞𝐠𝐚 𝐄𝐦𝐩𝐢𝐫𝐞𝐬: 𝐓𝐡𝐞 𝐅𝐚𝐫 𝐄𝐚𝐬𝐭
💰 $𝟏𝟔𝟗𝐊 𝐫𝐚𝐢𝐬𝐞𝐝 (𝟔𝟐𝟗 𝐛𝐚𝐜𝐤𝐞𝐫𝐬)
This is the grognard pick of the week, and I mean that fondly. Big historical scope, big table, long playtime, serious-event energy. The kind of campaign where the target audience already knows whether they need it.
There’s something reassuring about seeing heavyweight empire-building still pull a crowd. Not every campaign has to chase the broadest possible audience. Some are built for the people who hear “epic map game” and immediately start clearing a weekend.
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That’s the week.
The top end is huge, the middle is healthy, and the spread is what I like seeing most. Massive entertainment crossover stuff. Big-box minis spectacle. Premium tech ambition. Cozy family-weight design. Heavy historical sandboxes.
Tabletop is not one crowd. This week proves it.
Yog Akase keeps finding that sweet spot where clean systems turn mean in the best way. Compania’s hidden dice bids feel like a quiet stare-down, then suddenly your little industry game has airships, land grabs, and bruised egos.
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If you’re decorating a board game display and still want the pieces to stay visible, the best advice is simple. Go vertical, not bulky. A small tilted hat on a clear stand, a wire frame prop, or anything perched slightly above the board keeps the theme without covering the miniatures and tokens that make the whole thing pop. I love decor that adds character but still lets you see the game state at a glance. Board games already look great on the table. The upgrade is adding flair without losing the tiny details that make you stop and stare.
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Award lists are at their best when they create second lives for games, not just victory laps. A Judges’ Choice win can turn "Faraway" or "Daybreak" from “heard of it” into “let’s get it played tonight,” and that matters more than the trophy itself. The healthiest awards don’t just confirm the obvious blockbuster—they widen the conversation. Which recent winner sent you digging deeper into a designer or genre?
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Dune: Imperium is already a sharp worker placement deckbuilder about sending agents into Arrakis, buying influence, and turning one extra resource into a win. Then you add Rise of Ix and Immortality and the table starts to look like a full political science diagram. Dreadnoughts, shipping, grafting, Tleilaxu research, atomics, more leaders. Picture staring at a hand of five cards and somehow seeing four turns ahead anyway. I think the missing context is that Ix adds muscle to the core economy, while Immortality adds side roads. Put together, it can feel huge, but when it clicks, it turns Dune Imperium from lean and mean into gloriously baroque.
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