Made a new tool to go alongside my atlas maker.. now we can make hotspot textures in engine. Itβs very rudimentary at the moment but already saves time.
This Matrix Lobby inspired map is just 1 base texture, 1 normal, and 1 packed specular on 1 material.
#y2k#2000sCG#gamedev
Alright this is all I am showing of this, couldnβt find a single texture atlas packer/maker that did what I need and want in one.
Built our own. There are so many things this has that none have.
Anyway our first proprietary tool is made.
HOW TO CLEAR YOUR NAME, or, "How To Stop Worrying And Melt Your Gangstalkers"
(reuploading here since the original upload got report spammed by @PurgedMaoist@TylerWestside and @FalconryFinance)
I need some suggestions for map making pipeline. Do I make textures just for the map? make universal textures that can be used across the game? Do I store my blender map files textures in Unity as a base hub for all my maps to use off and route the texture red there?
Me is lost.
@eBay@eBay_UK@eBayAU
Please send the time or return it to the seller, this is beyond appalling.
I DID NOT WANT THE REFUND. I want the item I purchased.
// Spent even more time upgrading our procedural audio system and the spacial detection framework⦠here are our results.
Still thinking of a name for our system, and occlusion is still in the early stages.
What should we do next?
#WorkInProgressWednesday#indiedev#2000s#fps