I'm a retro game geek who loves Japanese video games especially. MSX computers, game preservation, and making maps for games are my passions.

Joined March 2011
472 Photos and videos
Pinned Tweet
For ages I've been wondering what this freaking font is, because I kept constantly seeing it in Japanese gaming media from the 80s and 90s. It wasn't until in recent years when I discovered that it's called Tankoin AL-KL (淡古印 AL-KL) and it was made by Shaken (写研) in 1979.
18
591
3,661
90,256
Tez Okano is a man with VISION. He makes really FUN games with ACTUAL retro game audio-visual flavor that you can't get anywhere else. Surely there's more love to give towards other retro systems that isn't NES, SNES or MD/Genesis, right? Do me a favor and wishlist Dawncar!!
Replying to @HUGASTUDIO
Hey everyone, TEZ OKANO aka. "Zorge Ichizo" here. I’ve been locked away for the past two months straight, grinding like a madman on my upcoming game, "DAWNCAR". It’s a racing game styled entirely after the MZ-700. For those who don't know, the MZ-700 was a beautifully hellish 8-bit PC from back in the day. It couldn’t even handle proper pixel graphics. You had to draw everything using 8x8 Lego-like "character graphics" in a whopping 8 digital colors... And yep, I bet 90% of you just closed this tab right there. In short, I've been pouring my soul into a game that only absolute maniacs and beautifully broken people would ever enjoy. But I believed. I truly believed that out of 7 billion people on Earth, there must be at least 10,000 crazy old-school gamers who still love the MZ-700. I pushed forward with that pure faith, and now the game is almost finished. We are launching on Steam. In that market, success depends entirely on "Wishlists"—that magical metric where people say, "I might not buy it immediately, but hey, I'm interested." It's basically the ultimate gauge for pre-order hype. So, with the game nearly ready, I finally checked my developer dashboard today. The total number of wishlists was... "231" 231 people out of 7 billion. I'm literally losing money just breathing next to this project. Last year, I released "The Girl From Gunma Kai," which was an MSX-style game—another glorious pixel-hellscape—but even that launch wasn't this brutal! MZ-700, you've disappointed me... Is this all the power you have?! So, I’m launching a one-month promo campaign starting right now. To everyone who ever screamed "Nothing is impossible for the MZ-700!": it’s time to back up that talk. Go hit that wishlist button. You don’t even have to buy it right away. Even if you just buy it to let it sit in your Steam backlog forever, at least give me that wishlist click. Target: 1,000 Wishlists! Seriously, we can at least hit 1,000. No matter how faint the embers of the MZ-700 are today, there must be at least that many glorious old fools still alive and kicking. Spread the word! Tell your friends, "Hey, look, a new character-graphics racing game!" They'll probably think you've lost your mind. I’m looking for accomplices. Nothing is impossible for the MZ-700! Let's reach 1,000 wishlists! Honestly, 1,000 is still chump change, but it's a hell of a lot better than 231. 231 is just a disgrace to the legacy of the machine. If we actually hit 1,000, I'll throw in some special bonus content! Also, a brand-new Steam demo should be playable in just a few days!! Let's all go down together in a blaze of MZ-700 glory! 👇 STEAM URL IS IN THE REPLY BELOW! 👇
2
5
250
Before-and-after images of the Golvellius (MSX, 1987) title screen. The image on the left is from the 08-1987 issue of MSX Oendan magazine.
1
4
36
1,752
My latest mapping project is now complete! Here's the map for Guardic, a MSX game developed by Pac Fujishima and published by Compile in 1986. This map includes all the enemy information for all 112 Areas. mp83.file-hunter.com/Maps/Gu… #msx @pacf @mooniitani
2
13
47
1,506
Nice mistake in the Game Boy sliding puzzle game, Franky, Joe & Dirk: On the Tiles. Developer accidentally used the password TVBS twice, meaning that there's no direct way to access Level 25, Difficulty 3 with a password. Easy to fix with a hex editor, however.
1
7
677
Illustrations of Adol Christin from Ys II, as seen in the 1988-07 issue of MSX Oendan:
1
6
56
1,205
Randar, Compile Corporation's early mascot, got his own game series for the MSX2 computers in 1989 and 1990 (Japan only). Adventure of Randar games are RPGs with turn-based battles, and Arandar is a Bubble Bobble style single-screen action game.
3
18
450
Epic handshake from Daina Airan (だいな あいらん) for the Sega Saturn/Windows:
2
131
1,001
14,770
Gate of Labyrinth『迷宮への扉』 40年前の作品ですが、なんと!今年発売の『AIWU』の中にもひっそりと存在します。 原作全編そのものをプレイすることは出来ませんが、良き思い出が蘇ることでしょう。 ●AIWU公式サイト aiwu.games ●Steam版 store.steampowered.com/app/4… ●Switch版 share.google/VyMQypydZ9Ryx1C…
Unexpected addition to my MSX library arrived today: Gate of Labyrinth! Box and cart, but no manual. Still, this game usually goes for a lot more than what I paid, even loose, and I just really dig this box art (both front and back!), so I'm really glad to own this one now.
2
34
131
10,028
Let's do this again! 😁 Here's many different MSX1 games attempting to do scrolling. Thanks to community for the suggestions. Some examples are smoother than others.
3
52
177
12,445
After all these years, I finally got to hear this music box. Thank you!! 💕
Wanderers from Ys chest by @nihonfalcom #MSX
2
13
494
Did you know that MSX1 hardware is actually capable of smooth scrolling with the right kind of programming? Here's some examples:
16
131
444
42,979
Adverts for Guardic, a Compile game released for the MSX in 1986. It later got a direct sequel for the MSX2 known as Blaster Burn, which is an episodic shmup released on various issues of Disc Station (1988-1991) disk magazine. It's one of the games in the "Budruga Wars" saga.
4
11
41
1,381
War of the Dead (死霊戦線, Shiryō Sensen) is a horror action-RPG by Fun Factory, released in 1987 for the MSX2, and 1989 for the PC-88 and PC Engine. Here's the portrait comparisons for it: i.imgur.com/c9aPPG9.png
1
6
28
947
Unused message from the ROM of Maze of Galious (MSX). Thanks to Dr Wijnen on YouTube for this discovery. I wonder what the original purpose of the bread and water item was. In the finished game, it allows Aphrodite to go through rotating doors which don't require a key.
1
13
45
1,965
Girly Block (MSX2, 1987) is a mech combat game with customizable mechs. It was developed by Compile Corporation and published by Nippon Telenet. It had online play via "The LINKS" modem cartridge. During development, the game was called as Gairy/Gaily Block and looked different.
1
6
19
719
Meet AshGuine -- part human, part reptile. Created by CM Land's director, Tae-Young Lee, in collaboration with the illustrator/modeler Kou Yokoyama, aimed for the Japanese market. AshGuine started off as Panasonic's mascot for their FS-A1 and FS-A1mkII models of MSX2 computers.
1
3
10
923
The old 1987 Ys logo, used on the initial releases of Ys I: Ancient Ys Vanished - Omen. #ys #falcom
7
35
913
When the first Ys game originally came out, it used a less redefined logo (red version was used in ads). Also, Adol Christin was originally depicted with brown hair in the illustrations. During development, Adol's sprite had black hair (and a different shield design!).
12
45
1,656