A lot of product design comes down to removing friction.
For the new Otherside wearable shop, we introduced a bulk purchase flow that allows players to select multiple items and press-and-hold to buy everything at once.
No repeated purchase loops.
No unnecessary confirmations.
No extra clicks.
Just a simple interaction that handles the complexity behind the scenes and gets players back into the experience faster.
It's a small detail, but a nice quality-of-life improvement. Maybe we should have also included a select all button XD