Joined May 2013
771 Photos and videos
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10 years! An entire decade of gamedev and devlogs! To celebrate I've made a video looking back at the whole journey, from the very first idea I had for a game, to my first commercial release, and becoming a full-time indie game developer: youtu.be/FStOT4pP2tc #gamedev
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New HomeGrown devlog video, showing what I've been working on over the last couple of months: youtu.be/IsPNuFEWhMQ #gamedev
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16 Oct 2025
New devlog video, showing how I've been implementing the beekeeping feature in HomeGrown over the last month: youtu.be/_oZzIscVyDc #gamedev #devlog

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Almost finished the bee update! I spent quite a while working on their movement code to get them to land on flowers and go in and out of the hive. Just got to implement a stinging mechanic now and then I'll be done. #gamedev
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24 Sep 2025
The bee update is coming along nicely! Already got some basic honey production, harvesting, and simple bee behaviours implemented. It's like being back working on Equilinox! #gamedev
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18 Sep 2025
I've been finally getting back to game dev this week after three weeks of video editing for the Gamescom devlogs, and I've treated myself to a fun new feature to work on: bees and honey production! #gamedev
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Here's the first of two videos about my Gamescom experience last month! This one covers the final 3 weeks of preparations leading up to Gamescom, and the next one (coming in a few days) will show what happened at the event itself! youtu.be/TM0u77Wsz1M #gamedev #gamescom

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27 Aug 2025
Gamescom last week was absolutely incredible - completely overwhelming and exhausting but I'm so glad I went. It was lovely meeting so many of you! Big thank you to @gamecityHamburg for their support, and a huuuge thank you to my partner and friends for helping out at the booth!
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18 Aug 2025
Off to Gamescom tomorrow! I've been preparing loads of decoration for the booth and stuff to give away. Also, a friend very kindly printed some 3D models from the game - and they turned out great! I'll be in the Indie Arena Booth area. Hope to see some of you there! #gamescom
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16 Aug 2025
One final little feature before Gamescom - edible cookie buffs! You can get these rare items as rewards, and each cookie type has a different effect associated with it. You eat the cookie to activate it, and then have a limited time to make use of the boost. #gamedev
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13 Aug 2025
It's somewhat overdue, but I finally got round to implementing a tool that allows you to remove and pick up objects from your garden so that you can place them elsewhere. #gamedev
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Been working on some final features before Gamescom, like this maple syrup update! You can grow maple trees, extract the sap, and bottle up the syrup. I also plan on adding an extra evaporation stage to the process, but that will have to wait till after Gamescom now. #gamedev
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12 Jul 2025
Added some more visual effects to many of the tools in HomeGrown to make the actions feel a bit more "juicy"! #gamedev
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I'm excited to announce that I'm going to be exhibiting HomeGrown at Gamescom in Cologne this year! I'll be in the Indie Arena Booth area, so if you're going to Gamescom then do come and say hello, and give HomeGrown a try! #Gamescom #IndieArenaBooth
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26 Jun 2025
Working on some new effects for when you harvest your crops, so that the items now fly from the plants into your inventory instead of just appearing there. #gamedev
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16 Apr 2025
Almost finished work on on the automation update! The auto-harvesters harvest the vegetables and store them in a container for you to collect. The auto-planters take seeds from their container and plant them. #gamedev
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13 Apr 2025
Part 1 of the automation devlog is out now, showing how I implemented the sprinklers: youtu.be/yElUctgSySE Part 2, which is all about the harvesting and planting machines, will be out in a week's time. #gamedev #devlog

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