WELCOME TO HERO’S HOUR 2.
That's right, I'm making a sequel -- with a little help from @LautaroArino, @ObsidianPrince, and @HoodedHorseInc.
Get ready for more depth, more charm, and more chaos. Everything you love about Hero's Hour, but better.
The cat is out of the bag. FINALLY! 🥳🥳🥳
Yes we're working with @ThingOnItsOwn to bring Hero's Hour 2 to life.
Very super excited to be part of this. We loved the first game and the TBS-genre.
Can't wait to share even more with you! :)
WELCOME TO HERO’S HOUR 2.
That's right, I'm making a sequel -- with a little help from @LautaroArino, @ObsidianPrince, and @HoodedHorseInc.
Get ready for more depth, more charm, and more chaos. Everything you love about Hero's Hour, but better.
WELCOME TO HERO’S HOUR 2.
That's right, I'm making a sequel -- with a little help from @LautaroArino, @ObsidianPrince, and @HoodedHorseInc.
Get ready for more depth, more charm, and more chaos. Everything you love about Hero's Hour, but better.
Hero's Hour v2.7.0 is now live on steam - a huge update, which overhauls map generation (20 new buildings) and hero skills (120 new skills), as well as adding a lot of other stuff. Also, the game is ON SALE for 60% OFF!
#indiegame#heroshour#gamedev#turnbased#release#sale
Congratulations to Lavapotion Studios for releasing their excellent game: @songsofconquest, the best turn-based HoMM-like this decade! Get it now on steam for 20% off! Link in comments.
With all the changes to map generation, water graphics, sea buildings, map specific alternate win conditions, etc., I feel like v2.7 is becoming my opportunity to do the v1.1 update the way it should have been done originally #gamedev#heroshour#indiedev#procgen
Spent some time creating a system that procedurally generates water textures for use in the game. Waves, coastline outlines... What do you think? #gamedev#heroshour#indiedev#procgen
Each procedurally generated world offers fresh challenges and endless replayability.
Hero's Hour is a turn-based RPG that lets you manage your kingdom, explore a sprawling world, and dominate enemies in battles.
Play now on #NintendoSwitch:
🔴 nintendo.com/us/store/produc…@GoblinzPub@ThingOnItsOwn
For the first time in probably forever, I'm starting to be happy with how the map selection screen looks. Finally a way to display a lovely variety of procedurally generated map templates #gamedev#heroshour#indiedev#procgen
Hero's Hour is available now on #NintendoSwitch!
Choose from:
🏴 13 unique factions,
🧙♂️ 30 hero classes,
🐈 over 200 available unit types,
and face your opponents on procedurally generated maps! 🗺
Play now in a single-player mode or challenge your friends in up to 7-player local multiplayer game!
🔴 nintendo.com/us/store/produc…
Just 2 more days!
Outsmart your enemies in fast-paced battles.
Utilize your hero's unique skills, command a diverse army, and master powerful spells to dominate the battlefield!
Hero's Hour premieres on Nintendo Switch on April 11th!
🔴 nintendo.com/us/store/produc…@GoblinzPub@ThingOnItsOwn
Hero's Hour is turning over a very exciting leaf when it comes to development. v2.7 is stacking up to be bringing HUGE overhauls to maps and skills, and an early pre-release is now up on steam betas #gamedev#heroshour#indiedev#update#beta
I am happy to announce I will be returning as a featured creator for the #TurnBasedThursdayFest , presenting and showcasing @ThingOnItsOwn 's Hero's Hour!
You will see many familiar creators during this event on Twitch! 🥰
What's TurnBasedThursdayFest? 5-day online event and Steam sale featuring turn-based video games of all kinds content creators who play them
🎮 April 4-8, 2024