Joined March 2013
256 Photos and videos
First time any game I worked on gets a front page!!! 🤩
Ontos is the cover star of Edge 423, out today. Here are the design variants for retail and subscription copies. Inside, we meet with Frictional to find out how the biggest game in the studio’s history evokes flavours of Soma as part of an existential adventure on the Moon.
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Thomas Grip retweeted
Ontos is the cover star of Edge 423, out today. Here are the design variants for retail and subscription copies. Inside, we meet with Frictional to find out how the biggest game in the studio’s history evokes flavours of Soma as part of an existential adventure on the Moon.
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Wow :D
I’ve successfully restored Fiend (2001), an obscure survival horror by @ThomasGrip, written in the C programming language. The project is complete and fully functional on modern 64-bit Linux and Windows 10/11! 👇 (1/2)
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Very satisfying to first think of a problem as "basically impossible", only to figure out a simple and fairly straightforward solution. Key insight was simply to change the angle of attack.
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Overall, nothing makes me as set of solving something as it being declared as "impossible" (esp if I am doing the declaring myself)
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Amazing to finally announce something you’ve worked on for 10 years!
Who are you r//*ally? From the creators of SOMA comes its spiritual successor, ONTOS. A sci-fi thriller taking you to the edge of your own morality. Featuring award-winning actor, Stellan Skarsgård. ONTOS comes to Xbox, PS5, and PC in 2026. #TheGameAwards
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This always seem to happen: 10 year old code bug become noticeable right before an important deadline. It has had a decade to be found, and yet it has remained undetected until the worst possible moment, when it causes incredibly apparent issues. So annoying.
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Anyone know how long does it usually takes before 1000xResist clicks? I am 2 hours in now and not really feeling it. Worth give a few more hours?
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Today, 20 years ago, I coded the first lines for the HPL engine! Versions of it power all games made by Frictional, making be one of the oldest indie game engines still in use? For the curious , a 45 min video about it how it all started: youtube.com/watch?v=DXNXwKE9…
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Turn out the new Indiana Jones game is very similar to Metro: Exodus in many ways. Was not expecting that. Small open worlds, linear sections mixed into open ones, diegetic maps, etc.
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Embarrassing confession: I really enjoy crunching numbers i spreadsheets, making formulas and giving it all nice colors.
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I explain what we discussed at work during family dinner. My kid: <stops eating>".... I need to process this."
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"This task need to be fast therefore I will not do any preparation work" almost always leads to MORE work. Never underestimate thinking through and developing the setup before doing any actual work. Good prep is the real time saver - not the opposite!
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When making doing creative work: Don't strive for perfection. It will just lead to burn-out and hating things you should love to do. Instead: be kind to yourself and lower the bar. More often than nothing, what you think is "subpar" in the moment is actually of great quality.
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This doesn't mean you should not strive for good quality, to become better, etc. But I have seen many people who do amazing stuff and still feels it is, at best, merely "OK". This a very dangerous mode of thinking. You will feel miserable and hamper creativity.
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Just like it is important to foster a mindset of looking at your work critically, you must also train yourself to be happy with your work: To feel good about it and be proud of what you accomplished. Solely being critical is a dangerous downward spiral you need to avoid.
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What Steam Next Fest demos are must-plays?
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