Joined May 2026
35 Photos and videos
I'm tired of bouncing between two programs. Which one happens first? Blender brings its game engine back Unreal ships proper modeling tools Official Blender-Unreal live link or WW3?
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Solo dev tip: One texture for every asset. gradient atlas limits you. it also saves you. i'll take the trade. the old stone wall was bothering me. modeled a new wall and matching tower. if no one says it looks good i will iterate on this scene until i die😥
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Added walls to my game. Damaged walls and lumen lighting look great but this detail level feels foreign to me. Might pivot back to stylized mobile aesthetic. Simple toon models and realistic lighting, does it actually work or am i overthinking? (everyone has a 5090 right?)
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Unpopular opinion: scene design is the most boring part of making a game. My old one gave me claustrophobia #indiegame
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just learn spine for ui animations blender: hold my 3d beer 🍺
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Built a bone dragon boss for my demo. Map is way too small for this big guy. Should I redesign the map around it or scrap it for a humanoid boss? #blender
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I need your opinion. What makes a tower defense feel good, building variety or power fantasy? I have towers, but also bullet hell and Survivors style powerups. For the demo; more tower types, or more spells?
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My game now has a time stop ability. No, I'm not adding a blonde charming vampire skin. (1k likes and we'll talk)
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Added wall buildings to the game. Yes they stop enemies No you may not build the Great Wall of China in wave 3
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Developing your own game. Living the perfect work-life balance. No. It's a trap.
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Solo dev problem: you add one "small" feature and suddenly question your entire game design. Just gave players interactive environments in my tower defense. Torches, barrels, all usable as weapons. Send help.
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I added drag & drop to environment assets. Or so I thought. Now I understand why Unreal calls it Chaos physics
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Added bowling SFX as a joke. Now it's a feature. …should "STRIKE" be an achievement?
I set out to make a tower defense game. Then I added ragdoll physics. Now it's bowling.
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I set out to make a tower defense game. Then I added ragdoll physics. Now it's bowling.
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New weapon in progress and it stops time. Already know what I'm naming it The World. Now I just need the perfect VFX. Any ideas?
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Tower Defense players don't care about graphics. They care about broken builds and optimizing kill zones... So I added ragdoll physics anyway and now I can't stop watching them die. #unrealengine
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Tower Defense players and indie lovers, I need your real opinion. Which map would you actually enjoy playing? Vertical map: - Much easier to control -But 1/3 of the screen is wasted Square map: -Full screen usage -Suddenly too much ground to defend
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which one would you actually want to play?
67% Vertical
33% Square
3 votes • Final results
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This means a lot! Thank you for sharing 🙏🔥
Check out this paper unfolding animation showcased by @ToDeforNotToDef. Made for a game using Blender and Unreal Engine: 80.lv/articles/solo-dev-show…
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