MetaGuard Update
We're spending a bit more time polishing MetaGuard before release.
The foundation is solid, but we want to refine the experience, improve workflows, and ship it at the quality level we expect from Tools Studio.
More updates soon.
#Unity3D#GameDev#UnityTools
Unity projects break silently.
Missing references. Corrupt meta. GUID issues.
So I built MetaGuard.
Scan, simulate, and fix safely — with full rollback.
No guesswork. No risk.
Now live 🚀
#Unity#gamedev#indiedev
Unity projects break silently.
Missing references. Corrupt meta. GUID issues.
So I built MetaGuard.
Scan, simulate, and fix safely — with full rollback.
No guesswork. No risk.
Now live 🚀
#Unity#gamedev#indiedev
Unity projects break silently.
Missing references. Corrupt meta. GUID issues.
So I built MetaGuard.
Scan, simulate, and fix safely — with full rollback.
No guesswork. No risk.
Now live 🚀
github.com/toolsstudio/metag…#Unity#gamedev#indiedev
AudioAtlas Lite — coming soon.
Scan folders, organize metadata, and preview audio in one clean workflow for game developers.
Open-source Lite edition.
Pro and Studio in development.
#gamedev#unity3d#indiedev#audiotools#gamedevelopment
Launched a Discord server for Runtime Atlas 🚀
It’s a place for:
• Support & troubleshooting
• Updates & new features
• Dev discussions
If you’re working with Unity or interested in the tool, feel free to join 👇
discord.gg/rsraMW6X#Unity3D#gamedev#indiedev
Launching my Unity debugging toolkit 🚀
It runs in-game and gives real-time performance insights.
For early users, I’ve set a launch discount — currently $10.
If you’re working on Unity projects, this might help 👇
toolsstudio.gumroad.com/l/ru…#Unity3D#gamedev#indiedev