Joined November 2009
933 Photos and videos
Pinned Tweet
Made a video about free alternatives to Quad Remesher for Blender. :) youtube.com/watch?v=9JtaRnEH… #b3d #retopology
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Finger tracking getting ready for the early release to be tested by everyone.
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Todor (CGDive) retweeted
I'm coding a new tool for Blender 5.1. If you work with #blender #3d #anime and need control to color grade your scenes, the early release of the tool will be available at: patreon.com/3dcinetv
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Todor (CGDive) retweeted
Working on V4 See difference from V3 to V4, both animations are from the same video. Raw animation, no editing was done. #mocap #b3d
CEB Sam 3D body V3 available. Tutorial: youtu.be/MwApuEcO9f8 Patreon link: patreon.com/posts/160505133 gumroad link: carlosedubarreto.gumroad.com… #mocap #b3d
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Todor (CGDive) retweeted
Tyler Wilson shared a quick test of his real-time tension solver in Unreal Engine 5. It can be used to interpolate between different values in stretched or compressed areas: 80.lv/articles/custom-real-t…
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Todor (CGDive) retweeted
WIP - Working to make color correction fun again in #Blender 5.1.
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Made a video about free alternatives to Quad Remesher for Blender. :) youtube.com/watch?v=9JtaRnEH… #b3d #retopology
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And here is a collection of all remesh and retopo addons for #b3d that I've found, free or paid. addons.cgdive.com/sub-catego…
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Todor (CGDive) retweeted
I can't stress this enough, probably the best addon to refine mocap animations after retargeting. It simplifies by a lot the default NLA layers system! superhivemarket.com/products…
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Todor (CGDive) retweeted
The most realistic muscle system I've ever made Now accurately simulating the whole arm, biceps contraction and triceps relaxation, all driven only by 3 helper bones. #b3d #vrchat
Keeping that sharp elbow when the arm bends. Rigging Tip: don't oversmooth your weight paint, joints shouldn't turn into round blobs. Study reference videos to see where anatomy (like elbows and knees) is sharp during a bend. Don't rely on helper bones as bandaid. #b3d #vrchat
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I think I created an optical illusion without meaning to. The menu looks kind of scewed.
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The latest update on animation in facemocap.radframes.com/ ✅ is smoother, ✅faster, and more performant. ✅It also works on all mobile phones. Code: github.com/PooyaDeperson/fac…
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Todor (CGDive) retweeted
Loving the new transparency options in Blender 5.2. Allows for some really cool effects to get with much simpler set ups.
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A muscle test I did with Soft Body. I like the jiggle but #b3d Soft body is a bit unpredictable so I'm going to remake it with Cloth later on.
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Todor (CGDive) retweeted
Prototyping a muscle worlfow with ribbon driven system model by @ethaniel_baker #animation #rigging #CGI
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People requested it so here it is: Level 1 of my rigging course as an interrupted 1-hour long video. Enjoy! youtube.com/watch?v=Ldki5txS… #b3d #rigging #rigtip
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Todor (CGDive) retweeted
Some progress on the Scatter addon I'm working on for Blender, got distracted with adding a cable generator 😅 This is the main mode, simpler cable generator:
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Todor (CGDive) retweeted
New version arrived. It now supports deforming pinned vertices using Geometry Nodes. github.com/st-tech/ppf-conta…
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Simulation fails never get old. #b3d
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Todor (CGDive) retweeted
Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little). These can be anything from leaves, paper, tissues and some thin plastics (images taken from Chritstopher3D's youtube video)
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Todor (CGDive) retweeted
Hey guys, there is a new mocap solution around. For you all that like to try the new stuff 😉 @Viggle_PINOC contacted me asking if I would like to try this new tool. I'm so deep on the SAM 3d thing that would be hard to proper test it, but I said that I could share the link with you all Here is the link viggle.ai/3d-studio/ From what I saw, looks like they are working hard to make it better with their own model.
A walkthrough of what PINOC does: 🧵 1. Upload a motion video, get clean skeletal animation. Export as .fbx/.glb, ready for Blender/Maya/Unreal or other 3D software in your workflow. No mocap suit needed. Completely FREE. Character & scene rendering built with @playcanvas
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