Senior Technical Artist @ BULKHEAD

Joined May 2016
4 Photos and videos
Troy Kinane retweeted
3 years of development. Making the FPS game we've always wanted to play with our mates. This is WARDOGS. 100 players, tactical firefights, proximity voice chat, building, destruction... PLAY YOUR WAY. Watch 30 minutes of REAL Pre-Alpha Gameplay: youtu.be/KCp3U5729Ms
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We are eating well this year!
Lords of the Fallen II launches on Steam, PS5, Xbox X|S & Epic this Fall. Wishlist now: linktr.ee/lordsofthefallen
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Troy Kinane retweeted
Here’s an exclusive look at WARDOGS pre-alpha footage of the game We will see a brand new trailer and closed playtest gameplay revealed tomorrow
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Getting to the last stages of the level lighting & comp. its come a long way. #ClonmelDigit #GameDev #gameart #ProjectJekyll # @GameArtDesign
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Attended #gamesfleadh today. So many great games. Great work everyone #gamedev #indie
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I can tell this is gonna get out of hand pretty fast.... #ClonmelDigit #gamedevelopment #substanceDesigner #substance #doom #fanart
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Are face weighted normal's and decals the way of the future? no bake = no time wasted? #gamedevelopment #ClonmelDigit #SubstancePainter #Baking #Textures #HightoLow #gameart
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Troy Kinane retweeted
Unreal Engine 4.13 is here! Hundreds of new additions and major feature upgrades: unrealengine.com/blog/unreal… #UE4
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Troy Kinane retweeted
Advanced 3D photo-scanning = Key @FCBarcelona players looking like this... #PES2017
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