I used to make flash games under the name Undefined. Since then I got a real job and now I'm software engineer who can actually write code that works sometimes.

Joined October 2009
55 Photos and videos
I decided to build something as an experiment while dealing with Cosmic Convoy release organization, I've actually been enjoying it so much I think I prefer it!
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For anyone interested in seeing what I've been working on lately, I'm running a limited early playtest over on my discord in order to get some early stage feedback and balancing metrics! discord.gg/hWg3V5kGaj
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A total of 99 fleet ships in the game so far, each with an interesting improvement or change in the game, only the best spaceships are made out of wood and hay!
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I've shown farming and mining, now it's time for a little gas giant scooping action!
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Solar system view definitely had a glow up in the period of silence.
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The scouting minigame is a good change to the chain to collect system, chain to move and explore space to bring back rare starcharts!
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Long time without posting, I had to put the game on hold for a while, I've been pretty busy on stuff lately though, things are really picking up now! I took some time to decide on direction, plan and got stuck in.
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Replacing a lot of my window UIs to make things look a little more friendly - And so that I have a break from adding ships. They may well require another pass once I decide on what platform I'm going to target; a lot of these little buttons won't work well on mobile.
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Work continues! - Things have started to slow down now as I have to deal with the slow drawn out process of design and balance of tools and fleet ships The plan is to have about 80 possible ships in the fleet and about 30-40 tools for each board type.
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The little fleet that could... I may have to come up with some way of reducing the fleet since this is about 10% of the planned ships.
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I know it's been somewhat quiet since the game pack release... It's because I'm busy lately! Still a long way from a playable game - But I'm confident it's going to be finished now, so I can start giving a few teasers. It's a break away from the games I used to make.
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Undefined Game Pack hit 200 sales today. I know it's not a huge number, but it's a much larger one than I expected. Every single review has been positive, and the return rate is 4%. I'm more than happy with that! store.steampowered.com/app/2…
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The nicest part is that I didn't intend to actually make anything from it, but re-visiting my old games has given me the itch to get back into game dev, and I've decided that every cent it earns is going to be spent on the development of something new. 😀
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I managed to track down the source for this old classic so will be adding it to the game pack ( store.steampowered.com/app/2… ) This one was created almost 20 years ago, which makes me feel REALLY old and had to be updated to Actionscript 2 just to make it run in the game pack client.
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We're live! I really hope anyone who buys a copy enjoys the games again. It means the world to me to have it finally released and to know that there are people who still love these ancient games that are so important to me. store.steampowered.com/app/2…
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I'm happy to announce that there will also be a demo available soon. I'm pushing to get it released at the same time as the main pack. The demo will consist of the free full versions of: Protector My Pet Protector Arkandian Crusade Hordes of Hordes store.steampowered.com/app/2…
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Final gearing up for release is underway, I've had to overhaul a huge chunk of Cardian to improve performance today, still not entirely happy with how it plays on the Steam Deck, but desktop is good now. The planned release is in about 74 hours! store.steampowered.com/app/2…
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It hadn't been updated in over 15 years so in preparation, I've finally retired the old website, the new one is simply a landing page for the gamepack now protectorworld.com/ In other news, the new trailer is live on the Steam listing! store.steampowered.com/app/2…

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Not an April Fools joke! Everything is all set now for the game pack to be released on the 18th April. I'm also hoping to have a nice trailer ready for release rather than the placeholder one there right now. store.steampowered.com/app/2…
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