Lately I’ve been working on the hit feedback when the player gets struck, it’s feeling pretty good now.
No audio yet, I’ll add that later along with some additive animations.
I also worked on enemy death and blood particles.
#IndieDev#SoloDev#UnrealEngine
I’m working on a first interesting enemy (It's not a zombie).
He searches, patrols, attacks, and adapts to his state and the player.
What makes enemies cool in horror games for you? Maybe environmental interactions.
#IndevDev#SoloDev#UnrealEngine
My enemies walk and go down slopes, and I’m going to keep them slow.
I love the effect it creates.
But that doesn’t mean they’ll be harmless
#IndieDev#SoloDev#UnrealEngine
When I was a kid, I often slept in the countryside during vacations.
The atmosphere in my game is the same as what I used to see back then, just without the dead man.
#SoloDev#IndieGame#UnrealEngine
Quick showcase of the shotgun without real sound.
I’ll work on all the audio and music once a few tasks are done, I just don’t have the time right now.
#IndieDev#SoloDev#UnrealEngine
Thank you all!
There are almost 100 of you following PURGATORE!
It really means a lot to me.
I hope our community will keep growing over time.
I’m putting a lot of love into this project, and I fully intend to show it to the entire world.
#IndieDev#SoloDev#Developper
Here’s a very short presentation of the Mosin in PURGATORE. I’m pretty happy with the animations and the model.
I still have to showcase the pistol, the shotgun, and the knife…
#SoloDev#IndieDev#unrealEngine
It took me five months to model, texture, and place every object in this map.
I love the atmosphere I managed to create, and I’m excited to work on the ambient sounds and music next.
#indieDev#SoloDev#Ambiance