This is likely to be of interest to anyone who is looking to run Pixel Streaming applications inside Windows containers, which has previously required custom entrypoint scripts to enable GPU accelerated video encoding APIs.
In a world first, TensorWorks announces full GPU acceleration support for unmodified Windows containers running in Kubernetes: tensorworks.com.au/blog/brin…
An introductory video series has been published on the Unreal Online Learning website that provides an overview and demos of the official container support introduced in Unreal Engine 4.27: learn.unrealengine.com/cours…
New guide: determining whether to use Linux containers, Windows containers, or to skip containers entirely and use virtual machines unrealcontainers.com/docs/pr…
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The official Unreal Engine 4.27 container images are now live on GitHub Container Registry! To get started, follow the instructions in the Quick Start Guide to authenticate with GHCR and pull a development image: docs.unrealengine.com/4.27/e…
CORRECTION: we previously stated that DirectX Raytracing with the Unreal Engine does not function in GPU accelerated Windows containers. We have subsequently discovered how to make raytracing work correctly and the blog post has been revised accordingly. unrealcontainers.com/blog/of…
Big changes are ahead for the ue4-docker project, but the biggest new feature is already available for use today. Export generated Dockerfiles and build them in environments where ue4-docker itself is not present: adamrehn.com/articles/previe…
The most frequent request we receive from the Unreal Engine developer community is to provide guidance on how Pixel Streaming applications can be deployed at scale in the cloud. Today we unveil our proposed solution.
tensorworks.com.au/blog/an-o…
Thanks to the efforts of two valiant heroes, the 4.25 version of Pixel Streaming for Linux is now available for all Unreal Engine licensees.
tensorworks.com.au/blog/pixe…
New repository: example Dockerfiles to demonstrate various use cases for Unreal Containers, including CI/CD for projects and plugins, Pixel Streaming for Linux, and more. github.com/adamrehn/ue4-exam…