I was a Soldier once - posts about military matters, tactical games, and fatherhood - I also make content sometimes - Biz📧 UselessFodder@gmail.com (he/him/vet)

Joined February 2010
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Happy Pride to all of my LGBT comrades out there. Be gay and have fun this month Love is Love and Trans Rights are Human Rights. I happily stand for all of it🏳️‍🌈🏳️‍⚧️
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Stack Up sent me this sweet package for our fundraising efforts last year. Thanks for all the support!
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BUT WE DO NOT GIVE A FUCK ABOUT PATTERNS
Mexico: Won Canada: Drew USA is playing later today and the pattern is not looking great
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I read somewhere that social media is bad for your brain, so I'm not really here much these days If you want to hang out, play games, or chat, hit me up on Discord. Same name over there Be good and do cool shit everyone 🫡
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UselessFodder retweeted
Happy Pride Month everyone. Remember! Trans-Rights are enforced by aircraft.
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Grateful to be alive for the “cracked Gen Z editor” era of moon missions
My entire TikTok feed is sick Artemis II edits and Zoomers celebrating that we went to space. We are so fucking back 🔥
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My entire TikTok feed is sick Artemis II edits and Zoomers celebrating that we went to space. We are so fucking back 🔥
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Real quick thoughts on @PlayBellum - which entered Beta yesterday. 1) There is nothing else like it. It's the only game designed specifically to force teamwork in a hardcore PVP tactical shooter. It does it in new ways: SA tools locked to leadership roles, novel respawn mechanics requiring you to maneuver near teammates and punishes lone wolves, and more. 2) It's a game about gunfights, and it does them so damn well. Fire and maneuver works. Fire superiority matters. Cover, concealment, obscuration, even IMTs are rewarded while bonzai charges are nearly always fatal. 3) I think what speaks to me most is how well it models the cognitive overload of a maneuver leader. A Squad leader in this game is monitoring/working up to 2 nets local at once - Command, Squad, and VOIP. This is modeled in other games, of course. But Bellum adds some spice - your hand comes off your weapon to activate the PTT, so you can't fire particularly well or do medical tasks while working a net. By default, you have platoon assault net in one ear and squad assault in the other. It feels like I'm wearing peltors for an FMP or going on target. But despite all of the stimulus, leaders have to stay locked in to win, painting the picture for their squads, reporting higher, marking the map, and getting shit done despite the chaos. It's in day 2 of beta, so I'll hold my criticisms for now. But this game is on track to do some things we've not seen before, and to do them exceptionally well. Very excited to see where this one goes.
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Here are 9 minutes of exclusive gameplay from Beautiful Light's PvPvE Extraction shooter With a look at the extensive map and even some PvE
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We must protect Super Guppy at all costs
NASA’s Super Guppy is making its way to Florida this morning. flightradar24.com/N941NA/3f1…
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After all of the work this man has gone through creating, and then REcreating, this game solo, he deserves every kudos, sale, and positive comment he gets
The past 24 hours have been absolutely insane. Road to Vostok is currently Top Seller in many countries, front page on Steam and with Very Positive rating. I will share some launch stats when I have gathered enough data ( some sleep), but I can already say that the launch has been extremely successful for a solo dev and secured the entire production budget for this game for years and years to come. Thank you!
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New Players Welcome
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Last month, we shared the news of the death of Underhell creator Jeremy "Mxthe" Faucomprez. It is with great sadness that today we learned that Jeremy died by suicide on March 6. His close friend @dev_mikee reached out to us to share this statement with the Half-Life community.
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Last month, we shared the news of the death of Underhell creator Jeremy "Mxthe" Faucomprez. It is with great sadness that today we learned that Jeremy died by suicide on March 6. His close friend @dev_mikee reached out to us to share this statement with the Half-Life community.
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Counter-Strike
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Road to Vostok is now available on Steam Early Access! Launch price: 14,99€ (25% launch discount) Regional pricing: Provided by Steam Good luck with your survival! :)
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Join the fight. Beta testing starts April 10th.
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Happy Easter everyone
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RT @aarondfrancis: Imagine winning this hard. Impossible
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