💥Stylized visual FX training for video games and animation. Join the rapidly growing community and start your FX journey today.

Joined January 2017
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Lightning is defined by two main visual components: colors and shapes. Most lightning appears entirely white, but it can actually appear in multiple colors. The inner shape remains white, while the edges are tinted by temperature, environmental conditions, and airborne particles.
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VFXApprentice retweeted
Lightning is defined by two main visual components: colors and shapes. Most lightning appears entirely white, but it can actually appear in multiple colors. The inner shape remains white, while the edges are tinted by temperature, environmental conditions, and airborne particles.
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VFXApprentice retweeted
The Simpsons, Rick and Morty, and Arcane are all works of animation, but there’s a catch: production value. How much the studio invests in the VFX department affects the final look of the FX. 🔥 Let’s tackle how the fire would look in these production budgets! #framebyframe #vfx
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VFXApprentice retweeted
Our next addition to the Asset Library is here to bring some chill on a hot summer day🧊 Pull ideas and techniques from the provided projects in our industry-standard sandbox. Give yourself the tools for professional growth, and have fun! vfxapprentice.com/vfx-appren… #vfx #realtimevfx
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VFXApprentice retweeted
Jun 11
VFX and Concept for CZN #vfx #realtimevfx
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VFXApprentice retweeted
Happy #VFXFriday peeps! working on a new #ZenlessZoneZero piece featuring Sunna this time 👀🎶 #realtimeVFX #unity3d
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Happy #VFXFriday 🎉 Once again, we're happy to showcase some incredible effects shared in our Discord server. Enjoy, and feel free to share your own work! Links to original posts below 👇
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Battle Boss Syndra VFX by @MesuFX artstation.com/artwork/Ov2ro… Strand Anomaly by George Keppy artstation.com/artwork/P68Y6… Stylized Tornado by Fikret Yiğit Kızılarslan artstation.com/artwork/6LKa8…
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VFXApprentice retweeted
Lightning shapes are rather forgiving from a design perspective: since lightning strikes happen so fast, we don’t have a perfect understanding of exactly how they should move. Meaning, you can sometimes get away with exaggerated shapes.
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VFXApprentice retweeted
ちいかわ
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WIP for water spell "Hydro-Megia." We captured water particles from Blender in combination of a customized Mesh distortion in unreal to make it! We'll show you more when other spells are done! #VFX #Blender #unrealengine #indiedev #indiegame #stormcorebringer
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VFXApprentice retweeted
Toxic Waterfall made with Niagara on Unreal Engine! ☢️ And published a tutorial about it too! #VFX #Niagara #GameDev
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VFXApprentice retweeted
#realtimevfx IlluGen
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VFXApprentice retweeted
We’ve been cooking up some dimensional tears for the environment let us know what you think 🤔 #UE5 #GameDev #FPS #Indie
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🔋 Adding a charge-up effect to your ability VFX will make the timing more snappy and the effect richer. #vfx #rtvfx #visualfx
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Btw, the author of VFX in review has donated one of his VFX projects to our Asset Library. We're hyped to announce our next addition by Can Bayar, the Bow Attack! 📅 Out this Friday at 10 AM CDT in All Access
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Lightning is defined by two main visual components: colors and shapes. Most lightning appears entirely white, but it can actually appear in multiple colors. The inner shape remains white, while the edges are tinted by temperature, environmental conditions, and airborne particles.
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Lightning shapes are rather forgiving from a design perspective: since lightning strikes happen so fast, we don’t have a perfect understanding of exactly how they should move. Meaning, you can sometimes get away with exaggerated shapes.
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Studying the forces of nature makes the VFX creation process far easier and more engaging. When you already understand the "whys" and "hows," it becomes much easier to create quality results, so understanding real lightning helps your designs feel more believable!
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