Game development, VR and music. There's too much fun in life.

Joined May 2014
7 Photos and videos
Victor retweeted
21 Apr 2016
I (tried) making a sandwich with @EpicJamesG s new procedural mesh component slicing! youtu.be/U1JE8PH9BYo @UnrealEngine #gamedev

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25 Mar 2016
"Give me your best problem solving face" x.com/indiesworkshop/status/…

Welcoming our newest member @VRcave !
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27 Feb 2016
It will be interesting to do the AI with motion capture data from myself :) #mocapnow
Victor retweeted
James Cameron’s advice on becoming a film director applies to new game developers. #indiedev #screenshotsaturday
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10 Jan 2016
This is a great blogpost on how to get started developing for VR with @UnrealEngine tomlooman.com/getting-starte…

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17 Dec 2015
Working on the pipeline for #GearVR and #UE4. Learning some android development is a bonus!
17 Dec 2015
Solving problems while writing a forum post with questions. I enjoy this. #gamedev
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13 Dec 2015
It feels amazing to finally have a consumer product from Oculus
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25 Nov 2015
AI with animations is something I've wanted to do some serious work on for a long time, and I'm excited to finally get started #gamedev
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24 Nov 2015
I did bite the bullet: Day job hours are down to half and there will soon be a demo for the @htcvive, and a new company. More news tba.
7 Sep 2015
I can acually see this live for once! forums.unrealengine.com/show…

Victor retweeted
We've released our VR demo, Showdown, for free! Download the project and all assets today - unrealengine.com/blog/showdo…
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Victor retweeted
29 Aug 2015
Due to increased availability at our @Official_PAX truck at 8th and Pine, we suggest starting your #HTCVive experience there tomorrow!
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28 Aug 2015
I'm helping E demo his games #Darknet and #tactera @ #pax2015 #vr
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Victor retweeted
Will successfully throws Norm a torch in #VR. Neither of them have eyes on the real world. tested.com/tech/538086-hands… x.com/ID_R_McGregor/status/6…
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21 Aug 2015
Let's see what leap motion can do, the plugin and convenience classes implemented in the unofficial plugin looks great #leapmotion #vr #ue4
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20 Aug 2015
Awaiting the day FOV is good enough to fit a rendered hood in the players periphery. It's currently more of a bag, and that's a no. #vr #dev
18 Aug 2015
Development is back on track, and I'm inspired! I might do a tutorial on switching camera actors with blueprints tonight. #UE4 #VR #indiedev
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