Joined October 2018
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Pinned Tweet
Ever wondered which YouTuber or campaign actually brings paying players to your Minecraft server? I built Analyse to answer that. Today I'm launching the invite-only beta. Looking for server owners to test it out and share feedback. 🚀 discord.gg/Analyse
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I kept skipping the gym to doomscroll so I built an app that locks your phone until GPS proves you left home It's called GymGate, pre-launch, building the waitlist now gymgate.io

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Most of our work at VertCode Development comes from people vouching for us. so we made it official: refer a SaaS team or a business that needs AI built, get 10% when they sign. fixed-scope sprints, EU data residency, the works. vertcode.dev/refer
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My family has been in field service work my whole life. Watching them spend hours every morning on the phone figuring out who goes where, rescheduling by WhatsApp, updating spreadsheets manually or using outdated software, I kept thinking there had to be a better way. My dad kept pushing me to build something for it. So I did. That's why I'm building HodosOps. AI dispatch for EU field service teams. The AI rebuilds the schedule, nothing moves until you approve. Still early but already talking to operators in the Netherlands. If you know anyone in field service, I'd love to chat.
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Wesley Breukers retweeted
grew up hearing from family and friends in field service understaffed planning teams. routes that made no sense. planners avoiding customer calls at all costs. called 15 planning managers in the netherlands. most had software. none of it actually helped when things went wrong. and nobody has anything where you just type what changed and the whole day reorganises itself. that doesn't exist yet. building it with HodosOps. if you run a field service team in the EU, reply or DM me.
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Most dev agencies take 2 weeks to onboard and 3 months to ship. we don't. EU-based team, built the platform behind an AI startup now working with NVIDIA. looking for 1-2 serious founders to work with. reply or DM
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StudyFetch serves 8M students. The hardest engineering work wasn't the AI tutor. It was shipping new features every week without breaking the platform millions of people depend on daily. At scale, reliability is the product feature.
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Most game server owners pay creators based on views. Views tell you almost nothing. I've seen owners celebrate a creator who drove 5,000 joins, while another creator drove 500 players who actually stayed, played, and spent. The numbers that matter: D7 retention: Did players come back after a week, or was it a spike that died? 30-day LTV: How much revenue did each of their players generate? Cost per retained player: What you paid ÷ players still active after 7 days. Before you commit to a big deal, run a small test: 1. Give them a tracking link (one subdomain) 2. One Short, one TikTok, one Reel 3. Wait 10–14 days 4. Check retention revenue, not just joins Then do the ROI math properly: ROI = (attributed revenue − total cost) ÷ total cost Total cost includes: - Flat sponsor fee - Free ranks or items you gave them - Discount from their creator code Measure at 30 days, not 48 hours. Revenue builds over time. Rule of thumb: - Under 1x means you lost money - Under 2x means you barely broke even after overhead - Over 2x mean worth renewing Big views don't mean big players. Big players don't mean big revenue. The creators worth paying are the ones whose audience fits your server, and you only know that if you measure it. We built Analyse because owners kept asking "which creator actually paid back?" and nobody had a clean answer backed by data. analyse.net #minecraft #servers #ads #ugc
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Wesley Breukers retweeted
Looking to sell my Bug​.io domain! 🐛 I've decided to tweet for further awareness after .io has continued to climb over the last 6 months. My spare time is solely focused on @AtoBeach right now - so I'd consider selling as cash to fund the venture. RTs are appreciated :)
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Wesley Breukers retweeted
Exciting update: I'm now a co-founder and the face of @analyse - a tool that allows Minecraft server owners to track everything about their players. Minecraft (unlike Roblox) is severely lacking with the tools available to server owners when it comes to monitoring retention, conversion rate, and marketing campaigns. The project has been quietly worked on since the start of this year, and in such a short time we're already tracking data for 459 servers, over 700,000 players and have recorded $118,298 in revenue. I'll be posting updates every now and then about how Analyse is doing mostly focusing on the marketing side of things. Me and @VertCodeEU have a lot planned with Analyse since we believe this solves a real problem in the Minecraft server space and potentially other UGC games in the future 👀
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Wesley Breukers retweeted
We’re now processing 500,000 events/day on Analyse, just months after launch (11/1/26). 🚀 Releasing soon: a dedicated Creator Platform. Server owners will be able to generate campaign codes for creators, and each creator gets a dashboard with performance stats (fully permission-controlled by the server owner). We’re also launching a referral program for these creators/agencies with revenue share on the sales they drive. Go check it out at: analyse.net
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Wesley Breukers retweeted
One of the products we built at VertCode Development is Analyse. Analyse is an AI-powered analytics platform for game servers, built to turn raw server data into clear growth insights. We built it from scratch with: - real-time player tracking - revenue attribution - custom dashboards - an AI assistant for natural-language questions Case study: vertcode.dev/cases/analyse-g…
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Wesley Breukers retweeted
Apr 20
Everyone making content for their server is doing the same 3 videos right now: - "Servers better than Hypixel or the DonutSMP" - "Servers that will make your Minecraft better part x" - "Over 10,000 players have joined the one block challenge" It worked for the first person who did it. Now it's a crowded format with a burnt-out audience. Your server probably has something worth watching. You're just not showing it. If your server has a unique mechanic, a weird economy, a drama-filled faction war, a staff team that's way too invested - that's your video. Not a comparison to a server your viewers already know. You don't need a new server to make interesting content. You need a new angle on the one you have. This week's action: Brainstorm unique angles that you can take to market your server. Open your Analyse panel and setup campaigns to track the success of each platform. You’ll quickly learn what converts and what doesn’t.
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Wesley Breukers retweeted
Jan 18
🎯 Stop guessing which YouTubers actually grow your server. Analyse tracks every player back to their source: → YouTube videos → Server lists → Discord invites → Paid ads See exactly what's working (and what's wasting money). Try it for free → analyse.net
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Wesley Breukers retweeted
Jan 17
🎉 Analyse is now in public beta! AI-powered analytics for Minecraft servers: 🎯 Track where players come from 💰 Attribute revenue to campaigns 🤖 Ask questions in plain English Try it free → analyse.net
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Wesley Breukers retweeted
5 Sep 2025
Today at The White House @nvidia and @studyfetch announced a partnership to bring the Deep Learning Institute and NVIDIA Academy to K-12 students and educators nationwide. Additionally, StudyFetch announced a commitment to prepare 20 Million US students for the modern workforce by 2029 through our direct-to-student AI solutions. Because Every Student Deserves the Best.
NEWS: NVIDIA announces new AI education support to advance artificial intelligence education for America’s youth. With @StudyFetch and @CK12Foundation, we're tailoring NVIDIA DLI and NVIDIA Academy content to meet the needs of K-12 classrooms nationwide. blogs.nvidia.com/blog/ai-edu…
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Wesley Breukers retweeted
6 Aug 2025
StudyFetch Joins The White House and Leading Tech Companies like @nvidia, @OpenAI, and @Google in a Pledge to America's Youth. We’ve pledged to provide resources that foster early interest in AI technology, promote AI literacy and proficiency, and enable comprehensive AI training for educators. StudyFetch has been purpose-built from day one to fuel learning, not shortcuts. We’re excited to bring future-proof and equity-driven innovation to every student and educator nationwide. We’re also proud to support the Presidential AI Challenge, a new White House initiative empowering K-12 students and educators to use AI for good. To help every participant succeed, we're donating free StudyFetch licenses to all students and educators taking part. Every Student Deserves The Best. More coming soon! Pledge to America’s Youth: lnkd.in/eTuunGgf Presidential AI Challenge: lnkd.in/gzVzFH5Q
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Wesley Breukers retweeted
Study Fetch gained 61 positions and is now #15 in Education on the App Store 🧵 New arrivals in top #100: - Ai Homework Helper: Scan Solve (#90) - Deepstash: Smarter Every Day! (#94) - RoadReady (#99) Significant gains: - Knowt: AI Flashcards & Notes (#5 → #4) - Study Fetch (#76 → #15) - SolveX.AI - AI Math Tutor (#62 → #38) - Promova: Language Lessons (#60 → #45) - Calculate84 (#66 → #47)
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