Building questionable spacecrafts in Kerbal Space Program, and making even more questionable infographics

Joined May 2026
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With today's NASA Artemis III announcement, I compared the real Starship HLS to my Starship KLS build in KSP I knew the scale difference would be massive, but seeing it side by side... yeah, I definitely need to up my game... The real Starship HLS lander alone is almost as tall as the full KLS stack with the booster!
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Wrapped up with a fully reusable Fuel Tanker! The Skipper 9R family is now complete with 3 variants: - Fuel Tanker (100% reusable) - Crew Kraken (100% reusable) - Cargo (100% reusable) The fuel tanker is capable to deliver 41 tons of rocket fuel to the low Kerbin orbit. That's 3,700 units of Liquid Fuel and 4,522 units of Oxidizer
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Falcon 9 Crew Dragon vs. Skipper 9R Crew Kraken Simple infographic comparing the real spacecraft to the KSP build Other than the size, the key difference is that Skipper 9R is fully reusable, including the upper stage I wonder if SpaceX could achieve this as well with SuperDraco engines?
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Reusable Orbiter Successfully Returns to KSC While Crew Heads to the Mun The Orbiter has just made it safely back home! After delivering the command capsule, performing the partial Trans-Munar Injection burn, and executing a precise return trajectory, it has touched down right at the Kerbal Space Center It is now fully recovered and is being prepped for future missions, proving that the second stage can be reusable as well Short clip below
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Short clip of the Trans Munar Injection (TMI) Burn This is one of the most critical moments of the entire mission because the orbiter deliberately performs only 90% of the TMI burn, carefully saving fuel so the command capsule has enough delta-v left to: - Circularize around the Mun - Land safely - Return to Kerbin At the same time, the orbiter still retains enough fuel to make it all the way back to the launch site This simple maneuver plays vital part in making the whole mission possible!
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Not everything goes always as planned: during the orbital insertion our Crew Kraken 1 encountered an object passing just 300m away... Luckily our tourists didn't notice as they were busy watching views of Kerbin in the illuminator P.S. I would not be able to repeat that even if I tried a thousand times...
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While the first commercial tourism mission is on its way to the Mun, the Skipper 9R booster has successfully landed completing its all objectives In this short video you can view the flip maneuver, boostback burn, atmospheric glide, landing burn and soft touchdown
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Short intro from the upcoming video of the very first commercial mission to the Mun Powered by 100% reusable Skipper 9R rocket
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Our very first Commercial Mission has been officially approved! (Infographic attached) Powered by trusty Skipper 9R rocket (100% success rate in at least one of the simulations), the Crew Kraken Mission will take 2 brave crew members and 5 paying tourists not just to the Kerbin's orbit, but straight to the Mun surface The waivers are signed and snacks are loaded. Our team is hard at work preparing every detail: crew information, budget breakdown and Delta V estimations... which can be definitely fully trusted, right Bill? Bill...? Anyways... wish us luck, more updates to come soon!
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Key insight of the Trans-Munar Injection (TMI) burn To reach the Mun, the Orbiter (The upper stage) will perform the majority of TMI burn, providing 750 of the total 860m/s required The Crew Kraken capsule will then complete the final portion of the burn This configuration enables the transit to the Mun, surface landing, and return to Kerbin in one single launch without orbital refuel
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Installed “Camera Tools” mod yesterday to capture better views during missions… This thing isn’t as easy to use as it might seem! Here is a sneak peek from the upcoming video for the Skipper 9R - Crew Kraken tourism mission to the Mun’s surface and back… hopefully
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Found "Taurus" command capsule mod that can carry 7 kerbals Quickly made "Crew Kraken" variant out of this which perfectly fits the Skipper 9R rocket Detailed infographic coming soon
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Starship KLS - Test Flight Demonstration Welcome! In today's flight we are attempting to put the starship into low orbit around Kerbin while also recovering freshly made Vector 11 Booster with precise landing burn assist
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Vector 11 Booster - Landing Burn While the booster is manually guided back to the launch site, custom kOS script takes over just before the ground to perform precise and smooth touchdown Our agency has been working for about a year to achieve consistent results with this "Landing Assist" script It is a perfect balance that allows to fully control the rocket while providing peace of mind for safe and precise landing That is, of course, if you correctly calculate DeltaV as well..
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After a ton of iteration, these are the three vehicles I’m actually proud of right now: the ones that fly, look good, and (mostly) come back home Starship KLS (50% reusable) Skipper 9R (100% reusable) Revival 9R (100% reusable)
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First Space Train Just a short calm video showcasing orbital construction of a space train made out of several Crew Kraken capsules docked together Kerbals are still trying to figure out why this is needed... When the project was proposed initially by Bill, Jebediah volunteered before anyone could finished the sentence... ... and so, here we are
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Starship KLS - Infographic Kerbal Landing System is aimed to develop shuttle like transport across Kerbin’s SOI. Starship KLS is able to carry 18 kerbals to/from/between Kerbin’s moons and beyond However, due to lack of the heatshield and flaps, the ship is not able to re-enter into an atmosphere Starship KLS is also equipped with SuperDraco engines for landing on the Mun (or other dusty surfaces) #ksp #kerbalspaceprogram #starship #hls #moon #mun
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