Joined May 2011
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Day 273 - video #1 of 2026 I'm 30, no more waiting this journey means nothing if it's not shared So, I'm opening a new arc & officially committing to videos every single day 🫑 I'll do everything I can to grow this year
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who said indies don't have a stable income
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this didn't age well......
Friday night, employees are partying founders are shipping with Fable 5
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DON'T TELL ME this is going to flop because I didn't do my fucking 50 daily replies on X this week :)))))))))))
"I never meant to cause you any sorrow... I never meant to cause you any pain" Fable 5 - 12/06/2026
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Vincent retweeted
Friday night, employees are partying founders are shipping with Fable 5
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"I never meant to cause you any sorrow... I never meant to cause you any pain" Fable 5 - 12/06/2026
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees. The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance. Access to all other Claude models is not affected. We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible. Read our full statement: anthropic.com/news/fable-myt…
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I see you bookmarking my mistakes πŸ˜‚ great news, I've made so many that I have a lot more to share 😎
TOP 7 mistakes I made with my first mobile app πŸ† 1. thinking being on the stores is enough to bring loads of new users constantly 2. ZERO market research, competitor analysis etc before launching 3. automated fucking useless AI slideshows with OpenClaw too early, and for too long, thinking it would crack TikTok for me on autopilot 4. not tracking all in-app events right from the start (PostHog) not analysing data enough the first few months: activity, retention, most used feature etc 5. thinking users would use the "share feedback" feature lol. if you want feedback, go ask users directly (good luck) 6. not realising how much mobile apps and SaaS are two complete different games 7. not spending enough time on TikTok (and/or IG). if you're making a B2C app you just can't ignore it (at least it replaces doomscrolling) and many more ofc... it's also the first time I build something for a complete different audience, not for tech twitter / builders on X building a SaaS in public here feels so much easier in comparison πŸ˜‚ you can literally build, ship and make money the same day, all while talking directly with people... instead of waiting 2 months for a $7 payout from Apple (if you even got some MRR) but both markets are fascinating πŸ”₯
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Vincent retweeted
TOP 7 mistakes I made with my first mobile app πŸ† 1. thinking being on the stores is enough to bring loads of new users constantly 2. ZERO market research, competitor analysis etc before launching 3. automated fucking useless AI slideshows with OpenClaw too early, and for too long, thinking it would crack TikTok for me on autopilot 4. not tracking all in-app events right from the start (PostHog) not analysing data enough the first few months: activity, retention, most used feature etc 5. thinking users would use the "share feedback" feature lol. if you want feedback, go ask users directly (good luck) 6. not realising how much mobile apps and SaaS are two complete different games 7. not spending enough time on TikTok (and/or IG). if you're making a B2C app you just can't ignore it (at least it replaces doomscrolling) and many more ofc... it's also the first time I build something for a complete different audience, not for tech twitter / builders on X building a SaaS in public here feels so much easier in comparison πŸ˜‚ you can literally build, ship and make money the same day, all while talking directly with people... instead of waiting 2 months for a $7 payout from Apple (if you even got some MRR) but both markets are fascinating πŸ”₯
the transparent stats after 5 months β€’ 200 users β€’ 50 paired couples β€’ 5 sales β†’ out of actual couples, that's 10% conversion ?? β†’ 75% try the app and have no partner, or never invite them pairing happens in the first few hours or never v1: better post-onboarding activation but ZERO retention v2: better onboarding conversion, 6x signups, partners join 8x faster, first retention ever v2 is much better: onboarding, features, more engaging... emotional features > practical features marketing is working, just slow!!! but at least now it's even more worht it as they won't all churn like before πŸ’ͺ🏼
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oh shit how many orgs got hacked? πŸ™ƒ this is the first time something like this happens right?
As a result of a US government directive, we are suspending access to Claude Fable 5 for all users. You can continue to use all other Claude models. Here’s what this means for you: Across Claude products, new sessions will run on your selected default model or Opus 4.8, and existing Fable 5 sessions will end with an error. On the Claude Platform, requests to Fable 5 will also return an error. Please update your integrations to other Claude models. We know this is a disruption to your workflows; we appreciate your patience and support.
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Vincent retweeted
the transparent stats after 5 months β€’ 200 users β€’ 50 paired couples β€’ 5 sales β†’ out of actual couples, that's 10% conversion ?? β†’ 75% try the app and have no partner, or never invite them pairing happens in the first few hours or never v1: better post-onboarding activation but ZERO retention v2: better onboarding conversion, 6x signups, partners join 8x faster, first retention ever v2 is much better: onboarding, features, more engaging... emotional features > practical features marketing is working, just slow!!! but at least now it's even more worht it as they won't all churn like before πŸ’ͺ🏼
app shipped 5 months ago need to increase that shit
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this is what I meant by "not realising how much mobile apps and SaaS are two complete different games" all the marketing part ofc x.com/VynseDev/status/206537…

Yes I tried iOS but the amount of hassle involved is very tiring: - pay yearly for an iOS developer account - need to get app approval, even for every change you make - give 30% of your money away (if you make over $1M/y which is the goal right) - need to buy ads or UGC to get users - need to get and manage iOS reviews/ratings to go up in app store - have to update ur app and recompile every time new iOS update comes - accept payments via iOS so now u manage another payment portal next to Stripe for web, double the hassle
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I need a MacBook ASAP still relevant πŸ‘‡πŸ»
I'm NOT building your iOs apps ⚠️ it's a nightmare for me - can't use Xcode - no Apple device still, built one and it's making money βœ… want an app too? > I'll buy a MacBook & build it for you but only if I get 2 clients from this post just validating the purchase first😎
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Happy World Cup everyone!!! ⚽ for the first time ever you can chill out and watch football while AI is working for you 😎 damnnnn 4 years ago I was just about to start my web developer bootcamp lol I had never posted on socials, no network, nothing now here I am building stuff with Claude (and Fable rn) and making some money here and there with my SaaS and apps marketing can't wait, I'm already posting some "POV: your bf is watching football" TikToks for my couple app may the best win πŸ†
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lifetime purchase got refused by Apple again ❌ have no idea why, there's no message... description: "One-time payment, lifetime access to Premium features" and it says REFUSED anyone got an idea pls??
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Vincent retweeted
tl;dr: there's now a 7-day free trial so go design your 3d room, add it to your website, and don't be late to the party 😎
I built Habbo for your website not just you chatting with your visitors, your visitors chatting with each other too that's floors.js: your own customisable 3d chat room, right on your pages I launched it more than 3 months ago, trying to mix the social angle with a "support tool" angle I was wrong, it's not a support tool, it's not what it's for (and the best at anyway) it's how you connect humans on your website except it doesn't always make sense to: on a landing page or a shop, the goal is to sell, not to hang out so I'm killing the support angle and focusing where fun social actually belong: communities, gaming, creators & artists... places people already hang out fascinating how visitors love the concept, while being surprised nobody did this before 🚨 it's now free to try: 7-day trial, drop it on your site and watch people show up β†’ floorsjs.com let's call it another step towards PMF πŸ™πŸΌ
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