Past Writer @Zugalu @Frogwares Past QA @Bethesda; Stoic; INTJ; Maverick; Neoclassical Liberal; Freedom, Hard Work, Integrity; Praise the Unknown; Views Mine.

Joined August 2010
4,992 Photos and videos
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Update on my job-related circumstances. TLDR Open to new opportunities in the game industry.
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Slew the big bad and beat Hexen. All in all, a worthy follow-up to Heretic that builds upon its prequel with more puzzle-solving and exploration. Shoutout to @RavenSoftware for their work on the original release and to @NightdiveStudio and @idSoftware for their remaster efforts.
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THE STEAM PAGE FOR BLACK TIDES: DRAGA'S WAKE IS LIVE NOW! Black Tides Draga’s Wake is a visceral third-person action horror-adventure set in an alternate 1900s where ancient Gods and vessels of steam and steel collide. Support an indie studio—Wishlist link in the replies! 📷#blacktidesdragaswake #blacktides #horrorgaming #residentevil #survivalhorror #indiegames #gamedev #bossfight #horrorgame #thirdperson #lovecraft
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With showcase season now a wrap, I figured I’d share my favorite announcements/updates of the week.
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Contributed an op-ed to the @chronicleherald this morning. saltwire.com/nova-scotia/hal…
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Mitch Sabbagh retweeted
Thief: The Dark Project Remastered announced (from Nightdive - PS5/PS4/Xbox/Switch/Switch 2/PC this Winter) youtube.com/watch?v=Jah4nxfB…
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Yay!
Thief: The Dark Project Remastered announced (from Nightdive - PS5/PS4/Xbox/Switch/Switch 2/PC this Winter) youtube.com/watch?v=Jah4nxfB…
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IIRC Same thing happened in ‘09 with the original Modern Warfare 2’s November release being such a big deal that many other titles got pushed into the following year.
Video-game publishers are steering clear of November thanks to the next ‘Grand Theft Auto’ bloomberg.com/news/newslette…
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Happy 1st anniversary, Switch 2!
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Great piece courtesy of @WSJ. Much of the advice on there can be applied to any market economy that faces similar headwinds as well as flagging growth and productivity.
The path forward offers historic opportunity, marked by continuing innovation and prosperity. But it is also filled with potholes and potential wrong turns. on.wsj.com/4uJt7Kc
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Happy to announce that I got done writing my third story this year! dropbox.com/scl/fi/wtuxnye4m… Feel free to give it a read and let me know what you think.
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NGL I love it when a developer feels so confident about what they whipped up that they keep things nice and minimalistic with their box arts.
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Mitch Sabbagh retweeted
Opinion: Making the case for a land-value tax in Nova Scotia saltwire.com/nova-scotia/hal…
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Currently tackling Katanaut, which can be described as Dead Cells meets Dead Space. And guess what? Between the thrilling swordplay and enticing exploration loop, it has lots going for it! @PlayAcclaim’s championing of tightly crafted games like this one is very much welcome. :)
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Happy 10th anniversary to @DOOM 2016, arguably one of last decade’s best shooters and comeback stories. gamedeveloper.com/design/the… In honor of the occasion, I figured I’d share on here this design piece on the game which I penned shortly after launch day.
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Hands down one of my favorite 90s games. Mecha anime and FPS go hand-in-hand like PB&J, and I would really love to see another studio take a stab at the concept. Picture something that blends Gundam’s politics and drama with modern Doom’s fast-paced and no-punches-pulled combat.
Shogo: Mobile Armor Division (Monolith Productions, 1998)
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Rolled credits on @FumiHQ’s Mouse: P.I. For Hire. Went in knowing I’d like it. Between the snappy gunplay, tongue-in-cheek writing, and lively presentation, it ended up being one of my favorite titles of ‘26. If you like your games full of style and humor, don’t sleep on Mouse.
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