-> This 18-year-old chinese
-> girl tested 2 claude models
-> on an 8-bit cat game
-> opus got stuck, while
-> fable kept moving
-> the demo looks tiny
-> one house, one map
-> one cat, 3 UI windows
-> and a little world that
-> has to keep running
-> while the screen changes
-> that sounds simple until
-> the interface opens
-> this is where weak agents
-> break movement stops,
-> state gets lost and the
-> game turns into a frozen
-> menu, fable handled the
-> hard part, the cat kept
-> walking, the UI kept
-> swapping and the 8-bit
-> world stayed playable
-> instead of becoming a
-> static mockup, this matters
-> because mini-games are
-> not just cute visuals
-> even a small branded
-> demo needs movement,
-> menus, collisions, score,
-> state and 5-10 systems
-> working together, agencies
-> charge $4,000 to $9,000
-> for polished interactive
-> campaigns because clients
-> are buying attention, clicks
-> and something people
-> can actually touch, the
-> guide below shows how
-> this becomes a $20 browser
-> mini-game workflow
-> one html file, 6 prompt
-> layers, one-minute deploy
-> and a service solo builders
-> can actually sell