Joined June 2021
1,589 Photos and videos
🐸 WILLUMINATI retweeted
after whitewhale, chillhouse unc and countless other projects i knew it was time to build something of my own something that could make me fall back in love with bagworking. welcome to @solangelestv, solana’s first adult cartoon series about memecoins. 8wxkvAfEns76yBzu4MnbV7VnXWjg3iDPA9uwAQ6cpump weekly 20 minute episodes following 4 main characters as they move through the entire ecosystem. i bought 70% of the supply part of it will be airdropped to chillhouse friends&family and more to a bunch of people ive met along this wild ride. the site solangeles.fun/ is live, all 37 characters currently in the solangeles universe are waiting for you with more on the way, show love and i’ll show it back. $solangeles first episode dropping soon
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🐸 WILLUMINATI retweeted
Apr 27
unc world cup 2026 fantasy has an entry fee of 0.5SOL and the winner will take back 2x amount of that in unc tokens will be looking for a platform to do this on, probably fifa mut I have no idea how big max groups you can do there should be opening within a few weeks or so 8)
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This is different (from '23)..the cycle evolves.
Apr 23
some uncs have contacted me and asked me if they are allowed to talk about other coins of course coinmaxxing is something that should never be happening imo, you find good coins and shorter and longer term holds constantly uncs respect all coins, and all pumps /uncmode
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I admire the tism level will to actually send to so many people.... even more than the cost. Chad.
Apr 20
so yeah 3.2k addresses 1.35 million unc tokens this tweet is going to cost me over $11,000 around 10 SOL in fees let's rock (once I find a way to filter addresses)
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🐸 WILLUMINATI retweeted
UNC LIFE - EPISIDE 03 had to celebrate 4/20 with a new $unc episode. funny as hell how right after the unc wave, devvin on eth started trendin again. peak boomer vibes. i love this.
UNC LIFE - EPISODE 02 $unc episode 2 just dropped, almost 3 full mins this time. y’all showed love to the first one, hope you fw this one too.
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Anyone who was early to $pepe, $spx, $mog, $bitcoin etc in 2023 knows the difference in the way the coins mived then and have moved since. $unc looks gud.
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🐸 WILLUMINATI retweeted
UNC LIFE - EPISODE 02 $unc episode 2 just dropped, almost 3 full mins this time. y’all showed love to the first one, hope you fw this one too.
UNC LIFE - EPISODE 01 i decided i’m startin a full UNC episode series to celebrate one of the hardest memes of this whole period. funniest part is $unc got no page, no chat, no nothin, but somehow it made me fall back in love with bagworkin again. big respect to @fibonacki for the masterclass
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🐸 WILLUMINATI retweeted
Apr 16
.@fibonacki launched unc. he said what he was gonna do and he did it. didnt bundle, didnt hide wallets, didnt lie. i know. sounds fake. think about how fucked up it is that "dev did what he said" is notable. blockchain was supposed to be trustless. somehow we ended up needing trust more than your local sparkasse (german bank ftw). you check github, run bundle detectors, trace wallet funding, open bubblemaps on every launch. not because youre paranoid. because youre right 99.99999999% of the time, that the dev is a lying amoeba. since unc dropped a lot of devs tried to copy the playbook. bundle, hide the bundle, promise the world, rug for 4 sol, relaunch with a new ticker few hours later. they think its the mechanics. its never been the mechanics. trust isnt something you can deploy on mainnet. fibs airdropped to around 2000 wallets. none of the broccolis are in the top holders. they have six screeners open at 3am grinding fresh pairs while unc is checking his chart once between the third and fourth warsteiner. 2000 people each made their own call initially. now its already over 10000 uncs holding. feels like the old days. when holding meant something. when a devs word meant something. when uncs ran the lake.
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Apr 16
okay I'll hit the bed put this up if you want to check your eligibility for the last peanuts of unc airdrop vibecoded via claude so kind of a shitty site but should work r.mtdv.me/unc-airdrop-eligib…
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🐸 WILLUMINATI retweeted
Apr 16
Right now there is some kid with 39 monitors and a full RGB setup noticing that if he just buys 1% of supply and lets the coin go up he makes much more money than when he buys 80% and dumps it in the same second
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$unc is for memes what dumb money is for stonks.
Apr 16
you wouldn't understand what multiple years of forcing absolutely garbage 'narratives' and normalizing crime, bundling & multiwalleting does to people how much they get motivated for a coin that speaks against that take back what's yours /uncmode
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🐸 WILLUMINATI retweeted
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I saw @fibonacki post $unc at $19k...got excited...coughed (been sick)...my chest tore, coughed again, my back spasmed...couldnt stand up for 4 hours. Completely forgot. Checked in and it's at 600k That would have been so good for me right now, but I unc'd it hardcore. Higher.
Apr 11
also if u ever sent ur wallet address to me earlier than this post you qualify for a small amount of $unc coins I promise I'm just too tired to do it now
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🐸 WILLUMINATI retweeted
Today, Black & White turns 25 years old. Happy birthday! Developed by Lionhead Studios and published by Electronic Arts on 27 March 2001, the project was led by none other than Peter Molyneux. It is widely regarded as a textbook example of a game that was too ambitious for its time, resources, and team size. Still critically acclaimed and a cult favourite, it underperformed commercially relative to the massive hype surrounding it (and Molyneux’s name). The game combined god-game mechanics (influencing villagers and facing moral choices between good and evil), a learning AI creature, gesture-based controls, hand-of-god interaction, and a massive open world. This was groundbreaking in 2001, but it also pushed hardware limits too far for the average user. I’m not surprised it came from Lionhead Studios. Peter Molyneux had previously led Bullfrog, a team also known for innovation and ambitious games.
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🐸 WILLUMINATI retweeted
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🐸 WILLUMINATI retweeted
I got more enjoyment out of this clip than Villeneuve’s Dune films

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I was saying this in 2021....loudly. While developing @FightLegendsNFT I got to speak on "Play2earn" panels and other spaces. The message was always this: Play2Earn is shit. Gamers want to play for fun and SPEND. Game makers want people to play for fun and SPEND. Marketing "Play2Earn" is the opposite psych. Build something awesome to play that people will pay to play....that can also support real world value owned by players. Dummies.
2,000 web3 games have launched. Yet all I hear is "there are no fun web3 games." Statistically, that's almost impossible. Even with debut studios, the sheer capital deployed makes "zero fun games" an anomaly. Something deeper is happening, and nobody talks about it. Here's the uncomfortable truth: Gamers weren't born "web3 gamers." They were gamers who discovered web3. And the moment you can earn money in a game, something irreversible happens in the brain. Earning becomes the dopamine. Not the gameplay. Not the progression. Not the story. The money. And once that switch flips, the monkey doesn't go back in the bottle. This is the overjustification effect in action. When extrinsic rewards are introduced, intrinsic motivation gets crowded out. The game didn't get worse. Your brain just rewired what "reward" means. So when earning slows or stops? Game = not fun. Doesn't matter how polished it is. Doesn't matter how good the combat feels. Your brain already decided what it's playing for - and it's not the gameplay. This is why the "play-to-earn" framing was always a trap. It trained an entire generation of players to optimise for extraction, not enjoyment. The solution isn't removing earnings. It's reordering priorities. There are two honest paths: Lean fully into earning. Make it the point. This is what we're doing with Deathmatch: real money stakes. Would I play it without the ability to earn? Honestly, probably not. And that's fine. It's designed for that. Build fun-first, earning as the cherry on top. This is Overworld. The entire game is built around progression systems, creature capture, quest completion, discovery, and boss battles. The loop is fun because the game is fun. Getting loot and being able to sell it? That's the cherry. But even here, the balance is razor-thin. Lean too hard on earning, and you topple into the same trap. The studios that unlock this will define the next era of gaming. But it's insanely hard to achieve, which is why it's easy to say that everyone who's tried is retarded and knows nothing about gaming. Some are getting it right, though. And being brutally honest, I didn't realise this when I first discovered web3 gaming 6 years ago. I just thought: people love games; people have always wanted to own their items so they can sell them (black markets prove this), so it is blatantly obvious that it will work, but it's way, way deeper than that. This is also why I get frustrated when I see people saying "rewards are the future." They're not. If monetary rewards are the first thing you push down a gamer's throat, you change their psychology immediately. You don't even stand a chance. Monetary rewards don't grow on trees. They run out. For everyone. Regardless of how big your treasury is. At one point, we had $1.6 billion of rewards sitting in our treasury. I fucking know. If your game isn't fun without the money, it was never a game. It was a job with better marketing.
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🐸 WILLUMINATI retweeted
Mar 12
spiritually, onchain feels similar to 2023 - market full of psychopaths that survived a large financial collapse events (ftx & 10/10) - doomerism & cynicism at ath’s - actual cult communities starting to form in meme coins i think i know what happens next
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