Shader Artist. Building FragCoord.xyz

Joined November 2014
3,844 Photos and videos
Pinned Tweet
Jun 11
FragCoord 1.2 -Pro Mode for publishing tutorials, commercial licenses and early access. -Compute shaders and HDR with WebGPU -Rebuilt debug modes: Tuner, Inspect, Speed -Market: for tutorials and commercial licensing
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The JSON Importer is much more reliable now and works with ShaderToy built-in textures and respects privacy settings (so private shaders stay private). Try it!
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How to move to FragCoord. Click Export All Shaders (privacy is respected), then go to your profile and Import Json
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#つぶやきGLSL for(float i,g,e,s; i<119.;){vec3 p=vec3((FC.xy-.5*r)/r.x*.6 vec2(0,1.),g-.55);p.zx*=rotate2D(t*.5);s=1.8;for(int i;i <25;p=vec3(-.7,4,.4)-abs(abs(p)*e-vec3(2.6,3.94 e*.15,3.3-g)))s*=e=5./dot(p,p*.5);g =p.y/s;s=log(s) g*g;o.rgb =.01-hsv(atan(i,.1),p.y*.6,s/9e2);}
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11,704 characters of GLSL
Replying to @XorDev
claude.ai/public/artifacts/6… (Tried to paste it into Twitter but it kept not letting me post for some reason)
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60% reduction: twigl.app?ol=true&ss=-Ov0eOG… Still difficult to make small because of it's structure
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"Pixel Engine"
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Nearly 10 years ago
22 Dec 2016
New Featured Shaders: 'Cave Pillars' by Xor, 'Lost Egg' by dr2, 'Speed tracer' by reinder, 'naruto' by thu_yumeng: shadertoy.com
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4 years ago
16 Feb 2022
The Shader of the Week is 'Terraform' by Xor : shadertoy.com/view/NsdXDs
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You can write in the sand with the Warthog in Halo: Campaign Evolved. Yet another subtle, but cool detail! Looking forward to seeing those drawings, Spartans! #HaloCE
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Pin your favorite shaders, tutorials or code snippets on your profile. And just for fun, I made it so you can also react to profiles. Leave a reaction on mine maybe?
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AERO 1.7.1 adds support for rendering massive distances without precision jitter farther out from the origin. 🏙️🌄 Cities, fields, cloudy plains, etc...
AERO 1.7 is now live on the Unity asset store: adding support for light cookies [texture masks], which can be animated and coloured, from any light a new rolling fog dynamic/animated texture example is included. 🔗 It's free, download it here: assetstore.unity.com/package…
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#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r*.8-vec2(.4,-.6),1);for(q.zy--;i <80.;){o.rgb =hsv(q.z,.5,min(e*s-.3,1.)/35.);s=5.;p=q =d*e*R*.3;p=vec3(log(R=length(p*1.3)),exp2(-p.z/R),atan(p.y,p.x)-t*.3);for(e=--p.y;s<1e3;s =s)e =cos(dot(sin(p*s),cos(p.yyz*s t*.9)))/s*.45;}
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I remember being blown away with raymarching because you could have unlimited objects with domain wrapping, smooth blending and perfect roundness. It is such a cool technology
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When selling shader licenses on FragCoord you can choose your own variants or even write your own license
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Here's a peak at the seller dashboard
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Pro Mode costs $20/mo and gives you $20/mo in credits which can go towards licenses or tutorials. Sellers keep 80% and remaining 20% goes towards the platform development and maintenance
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