First of all, thank you to everyone who has dedicated their time, effort, and passion to Beastside over the years. Regardless of the challenges along the way, I sincerely appreciate the work that has been contributed to this project.
I also respect the fact that this is not an easy decision for you.
From your post, it's clear that you've spent a great deal of time being patient, learning the development process yourselves, and carefully evaluating the current situation before considering a major change.
As a supporter, my hope is simple: I want to see Beastside completed and released, whatever path ultimately makes that possible.
One possible option worth considering could be bringing in an experienced game development project leader or producer—someone with a proven track record of managing teams, timelines, and delivery.
A strong project leader can sometimes bridge the gap between founders, developers, and production goals while keeping everyone aligned and accountable.
That said, none of us have the full picture that you do. You have been carrying the responsibility for this project from the beginning, and ultimately the decision belongs to you and your team.
Whatever direction you choose, I sincerely hope it leads Beastside closer to the finish line. Thank you for being transparent with the community, and I wish you the very best moving forward.
I hope my true intentions are conveyed correctly.
日本語
まず初めに、これまで長年にわたりBeastsideのために時間と労力、そして情熱を注いできたすべての方々に心から感謝します。
途中でさまざまな困難があったとしても、このプロジェクトに貢献してくださった皆様の努力には深く敬意を表します。
また、今回の判断が創業者の皆さんにとって決して簡単なものではないことも理解しています。
投稿からは、長い間辛抱強く状況を見守り、自ら開発を学び、現状を慎重に分析した上でこのような考えに至ったことが伝わってきました。
一人の支援者としての願いはただ一つです。どのような方法であれ、Beastsideが完成し、世に送り出されることを心から望んでいます。
ひとつの提案として、ゲーム開発プロジェクトの実務経験が豊富なプロジェクトリーダーやプロデューサーを新たに迎えることも検討する価値があるかもしれません。
実績のあるリーダーであれば、創業者・開発者・制作目標の間をつなぎ、スケジュール管理や進捗管理を強化しながらプロジェクトを前進させられる可能性があります。
とはいえ、私たちコミュニティは皆さんほど詳細な状況を把握しているわけではありません。
このプロジェクトの責任を最初から背負い続けてきたのは皆さんであり、最終的な判断は皆さんとチームに委ねられるべきだと思います。
どのような決断をされるにせよ、その選択がBeastsideを完成へと近づけるものであることを願っています。
コミュニティに対して率直に状況を共有してくださったことに感謝するとともに、今後の成功を心からお祈りしています。
正しく本意が伝わることを願っています。
✅Real talk update. ✅
We've been stuck in and out of what many people in the game industry would call "development hell" with Beastside for the last lil while. Some days… the reliance on others feels like we’re just never going to hit a finish line or key milestone with development.
For years we've put our trust in developers, timelines, estimates, and promises that the next milestone was right around the corner. We've tried to be patient. We've tried to be understanding. We've given chance after chance after chance for things to stay on track.
The reality is that deadlines have continued to slip, progress has continued to stall, and too often we've found ourselves trapped in endless troubleshooting loops that don't seem to have a clear beginning, middle, or end.
As founders, that's frustrating.
What makes it even more frustrating is what we've discovered over the last year...
Instead of sitting on the sidelines waiting for progress reports, myself, Caleb, and Matheus decided to start learning game development ourselves firsthand. We dove headfirst into modern workflows, AI-assisted development, Unity, three.js, vite, web technologies, prototyping, debugging, design systems, documentation, and real industry standard production pipelines.
What started as curiosity turned into something unexpected…
We started building.
And things started moving.
Fast.
Not because game development is easy. It isn't.
But because modern tools have fundamentally changed what's possible for people who are willing to learn, adapt, ask questions, document properly, and take ownership of problems instead of getting stuck on them.
The uncomfortable truth is that some of the side projects we're building with a tiny fraction of Beastside's budget are moving faster than Beastside itself. Which makes no sense as seemingly novice devs ourselves.
That forces us to ask some difficult questions.
If we're now fully capable of building systems, solving problems, creating prototypes, and moving projects forward ourselves, does it still make sense to continue relying on others to execute on our visions and timelines?
Or is it time for us as founders to take direct ownership of the development process and bring Beastside home?
I've always believed that if you want something done right, eventually you have to be willing to do it yourself.
And the more we learn, the more difficult it becomes to ignore that reality…
This isn't a decision we're taking lightly.
There are people who have contributed in some significant ways to Beastside and we appreciate every effort that's been made along the way.
But at the end of the day, our responsibility isn't to protect feelings.
Our responsibility is to ship the game.
So that's where our heads are at right now.
So now we have an important decision to make.
Do we continue down the current path?
Do we give the existing dev structure one final opportunity to prove itself?
Or do we take the wheel ourselves and attempt to drive Beastside across the finish line?
Curious what the community thinks.
Because one thing is certain:
We're done accepting endless delays as the normal cost of progress. It doesn’t feel good. I’ve been patient enough. I feel it’s time to switch things back up to our smaller team with more direct regimented focus. 🙏