Joined September 2012
172 Photos and videos
Pinned Tweet
14 Oct 2024
Pt2/2 : Solutiuon #pixelart #animation
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May 19
okay *now* we're starting to get somewhere #pixelart #gamedev
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May 9
well... that's not *quite* right #pixelart #gamedev
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Apr 26
Falling star #gamedev #pixelart
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Runner Chen - Arknights: Endfield #ドット絵 #pixelart #ArknightsEndfield #Endfield
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#ドット絵 #pixelart コミッションドット絵(一部)
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Apr 1
Dyanamic world geometry destruction. Any world geometry can be flagged as destructable and certain actions can cut out parts of the world. The rubble that this creates can also be given hitbox collisions and damage values to create destructable terrain attacks. Think dropping parts of the ceiling on enemies or an enemy stomping the gound to cause rubble to fly into the air. #gamedev #pixelart
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#gamedev #pixelart #indiegame WIP: New Attack vfx
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Jan 5
Coruscation sequence mockup #pixelart #animation
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Mar 27
catch and reel #gamedev #pixelart
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Feb 21
air combo string route A #pixelart #animation
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Mar 2
just cancel out of anything. This will eventually cost a resource cuz that bit at the end is a smidge ridiculous #pixelart #gamedev
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Feb 25
mockup vs execution #pixelart #gamedev
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Some early prototyping of multi-Instrument combat in SHADE Protocol! In this showcase: * Piano Shield * Chakram * Guitar Axe Simple inputs, easy to learn, but we have many attack cancel windows for high skill cap players to go all out! #pixelart | #ドット絵 | #indiegames
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Feb 24
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Feb 22
same air combo, but now in godot #pixelart #gamedev
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