The idea here is the whole spell is loaded in the afterlife, including the pact. So upon initial cast nothing but the afterlife.
*BUT WHEN YOU DIE*
Steals 25 hp from each of your allies, then does something akin do the shadow creature spells, where it polymorphs you with a pact
Just wanted to share this pet I just got done making, I'm quite proud of it! It is designed to be a universal attacker pet, so that it synergizes with my shadow build.
So I've been thinking about crafted gear and I wanted to make some concepts of what if we were given the shadow creature's weapons as a upgrade of the old shadow forged gear. so here are the first 4 trickster, sentinel, shepherd, and nova.
If you look closely in the darkmoor shadow school, you'll find tons of hidden little details, like the shadow sigils on the floor, or in the railing. the text on the lectern's book, and the shadow creature books sitting on the desks.
Shadow is the magic of chaos of Grandfather spider a malignant forcer that undermines magical law, Or to the contrary. In truth, Shadow is what flows in the space between the other schools, It unifies and alters them, revealing potential long hidden.
I've been working on theory crafting shadow enhanced versions of the scion spells, the general idea is the pact replaces the gambit conditions and guarantees full damage.
Who says Spider and Bartleby can't cooperate on something, Huh?
Thanks to the morganthe rematch fight we know pure damage versions of the dark creature spells exist each costing 2 shadow pips and having a pact for the school's respective hanging effect, The biggest question of course is, Why do players not get access to these spells normally?