>weapon limit enforces routing
>split health system is forgiving while still having long-term resource management
>enemies have clear roles, distinct behavior, and color-coded tiers, as well as take hitstun
This and RE4 prove to me that we need more arcade-influenced shooters.
This image only exists because gamers at the time genuinely felt threatened by how good Halo CE was. It's better than pretty much every shooter that came before it, a solved formula.