Finished my Thesis and have my MFA. My Hiatus from Tekken & competition is almost over.

Joined July 2010
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How Claudio players be feeling when they get Star Burst.
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The last two fighters to face Justin Gaethje 😳
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No.431、人物ペン入れ完了。
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Eddy is Top 10 bro. This character is consistantly placing in Top 8 at majors.
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Can someone pleas ask Hamaguchi if Cid is going to smoke in Final Fantasy VII: Revelation?
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This is absolutely fucking PEAKKKKKK man 🥹
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Since I assume you are not familiar with game development, it is understandable that this may be difficult to grasp. Let me break this down a little and add some context to my previous post. (Though I would appreciate a little more reading comprehension as well.) (1) The restructuring happened a year ago. That does not mean that this particular update took an entire year to develop. (2) Even though I said that work on this update began last year, that does not mean it started exactly one year ago. As I mentioned before, this update is simply one of many updates and pieces of additional content that Nakatsu and Nakabayashi had been continuously working on in parallel. Some of them may have started as early as November or December of last year, while others likely began development in January or February of this year. (3) Some people looked at the timing of Nakatsu’s and Nakabayashi’s departures and started making the rather strange assumption that “Nakatsu (or Nakabayashi) had nothing to do with this update.” So I added a clarification that they did, in fact, work on the final update before leaving the company. (That wasn’t the only point I was making, but it was one of them.) (4) More importantly, some people seem eager to pick out individual developers by name and build narratives, assumptions, or judgments around them. That is not really the right way to look at game development. Games are made by teams. Rather than focusing on specific individuals, I would appreciate it if people evaluated the team as a whole. (5) I also pointed out that many of the assumptions and conclusions people reach are, frankly, quite far off the mark. Depending on the topic, a surprising amount of the speculation I see is simply inaccurate. Before posting conclusions based on assumptions, it is worth taking a moment to think them through. That is essentially what my previous post was explaining. Having broken it down this far, I hope the point is now clear.
Replying to @Harada_TEKKEN
So it takes a year to release a tiny borderline insignificant patch? Whats the timeline for a slightly bigger patch - 2 years? 😅
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Just a small clarification regarding the facts. The work behind the latest update had actually been in progress since last year, and what is currently being delivered is the result of that long-running effort. (Anyone who has worked in game development will probably understand this timeline—it’s not just about debugging and QA; there are also first-party certification and approval processes involved.) About a year ago, I made this post –> ( x.com/harada_tekken/status/1… ) And yes, the direction of this patch update was naturally led by Nakatsu (Kohei Ikeda). At the same time, the other director you mentioned, Yasuki Nakabayashi, was also deeply involved in directing it. Mishimastar as well. The reality is that they spent the past year working toward this release, and this update became the final work they delivered before leaving the company. Also, this should go without saying, but not only for this update—these results are the product of many project members working incredibly hard, even if their names are not widely known. Because of that, I hope people will evaluate these achievements as the work of a team rather than focusing on individual names. (Personally, I don’t think there is much value in studying the credits and trying to attribute everything to specific individuals.) I also see a variety of speculation and analysis from the community. Unfortunately, most of it is not accurate (and I don’t mean just this particular topic). In fact, the directors whose names you mentioned, including Yasuki Nakabayashi, have already left the project and begun new journeys of their own. There are also a small number of people who explain things based on their supposed knowledge of the game industry. Unfortunately, most of those explanations are not accurate either. This is simply a factual clarification and nothing more. Nothing beyond that. That will be all on this topic. Now then, since we’re here, a quick personal update. I recently considered changing my X account name, but the X team advised me against it. They warned that the current name could quickly be claimed by someone else and potentially used in a misleading way. Even the old trick of changing the name and immediately reclaiming it with another account apparently doesn’t work very well these days, because bots monitor these changes and can grab the name almost instantly. They did say X might lock the name, but there are no guarantees. My heart remains with this community. It always has, and it always will. (Well, I do get angry from time to time, but I deliberately do that because I believe people expect honesty from me lol.) So I’ve been thinking that perhaps I should leave this account here as a piece of history and simply create a new one. But there’s no rush. I have plenty of time to think about it. For now, let’s keep talking here. It turns out there is quite a bit of demand from younger generations for stories about the game industry in the 1990s and the early days of the 21st century. (Who would have thought? lol) Anyway, today is guaranteed to be another incredibly fun day at VS Studio. There is a shared environment, atmosphere,vision, and team here that genuinely feels like stepping back into the 1990s and the early 2000s. Get Ready for the Next Creation!

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Announcement: After 20 incredible years, I have left Bandai Namco Studios. Thank you all for your support. 【ご報告】 バンダイナムコスタジオを退職いたしました。20年間、本当にありがとうございました。 #TEKKEN #TEKKEN8 #鉄拳8
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Alyssa Liu drawn by 'MACROSS' illustrator Risa Ebata!
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Twilight of the Dark Master (1997) is dark, stylish and completely unforgettable
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アウチwww ってのは置いといて、シーズン2が低評価受けた部分って強制択を受けまくる仕様やヒースマの格差だと思うんだけど。 ちょっと強いくらいの択を仕掛けられるヒート技を極端にゲージ消費しまくるキャラが居たり、意図が汲み取れないとりま弱くするか的な今の調整方針は僕は違うと思います。
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Disappointing patch.
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My hope for the balance patch has nothing to do with any other character. I would just like Lee to move in a direction that is more his identity.
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No.421、原稿完成。 仮歯割れました。
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I finally made it to WAFFLE HOUSE. The staff are always friendly, and when I asked if they would sell me a menu, they sold me one for $5. Next time, I’ll be back at 3 a.m. for fight time. #WAFFLEHOUSE
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They robbed Rico OMG. Boxing is so corrupt.
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【﨑元仁、作曲家40周年プロジェクト】 『The Colors of Harmony: Hitoshi Sakimoto 40th Anniversary Celebration』について、﨑元へのインタビュー記事が公開されました! ぜひご一読ください。 x.gd/VuLvv #Basiscape #HitoshiSakimoto #ベイシスケイプ
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A LEAN NIGHT
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The North American TV commercial for Secret of Evermore (SNES)
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🚨 Khamzat Chimaev went on stories to explain why he was friendly with Sean Strickland despite all of the trash talk that was said: "And regarding that guy — he said a lot of unnecessary things. People were asking why I shook his hand and why I put the belt on him afterward. We don’t have the habit of talking or fighting after a loss. If we fight, we fight inside the cage, and we fought as best as we could. What Allah has decided is no longer in our control. That guy lowered his head and asked for forgiveness. If a person asks for forgiveness, I can forgive him. I’m not an oppressor so that I would refuse to forgive.”
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