Joined January 2024
1,032 Photos and videos
🔥Team Allocation Burn Update Back in December, we announced that we would burn half of the 12% team allocation of $A1X. After further discussion, we have decided to go further. We will now burn 100% of the team allocation. Quick recap: •120,000,000 $A1X (12% of supply) was allocated to the team •Tokens began unlocking from January 2026 through to December 2028 •3,333,333 tokens unlock each month Our plan is as follows: 20,000,000 $A1X (2% of supply) will be burned at the end of June. Additional burns will then be conducted through to 2028 as tokens unlock. We will announce each burn publicly for transparency. This is unlikely to be a monthly process. We will generally wait for meaningful amounts to accumulate before conducting further burns. What this means in practice: •Team allocation reduced from 12% to 0% •Effective maximum supply becomes 880,000,000 $A1X •No concerns about the team selling its allocation into the market We believe the team should earn alongside the community by building successful products and growing adoption - not through a reserved token allocation; essentially taxing holders. As a side note, we are still evaluating several options regarding buybacks. Discussions are ongoing and we'll make a separate announcement once a final approach has been agreed. We remain committed to our community, our products, and the long-term success of $A1X. More updates to come.
5
25
84
2,771
📉$A1X Market Update We are aware of the significant decline in the $A1X price over the last 24 hours. Like many of you, we're disappointed to see such a sharp move and understand the frustration this causes for our community. The team is actively discussing a number of measures aimed at strengthening the ecosystem and restoring confidence. Some of the options being considered include: • Burning the team allocation, as originally planned • Buybacks using the EGLD raised through xLaunchpad • Additional initiatives focused specifically on benefiting the MultiversX community What we can say, right now, is that we remain committed to building, growing adoption through products like Play As Me, and delivering long-term value for the ecosystem. Thank you to everyone who continues to support us through both the highs and the lows. We hear you, and we take this very seriously. More updates coming soon.
4
19
76
3,522
🎮Community Challenge Time Imagine you've just joined the Play As Me design team. Your task: Pitch the next mini-game. The catch? The more ridiculous the idea, the better. We'll start: Alpaca Launcher Launch increasingly angry alpacas at targets. The further they fly, the angrier they become. The angrier they become, the more points you score. Simple. Scientific. Perfectly reasonable. Now: Give us your best mini-game concept in the comments section Let's see what the AI Nexus community can come up with... Powered by $A1X.
3
4
12
556
🧠Play As Me – Developer Diaries Vol. 12 – Acquiring Quality Users As we begin scaling Play As Me on iOS, we're focusing on a metric that matters: Paying customers. Downloads are great. But ultimately, we want to find people who see the product, create an avatar, and think: "Yep, that's worth $5." Because those are the users who are telling us we've built something of genuine value. Alongside that, we've also been working on App Store Optimisation - improving our keywords, categories, and discoverability within Apple's ecosystem. It's not the most exciting part of game development... But it helps the right users find us organically over the long term. One effort helps us acquire users today. The other helps us acquire users tomorrow. Now it's time to see how the market responds. Powered by $A1X.
1
3
20
500
📈Next up: User Acquisition We’ll begin ramping up iOS user acquisition throughout June and, as promised, we’ll continue sharing the stats publicly as we go along. We’re very optimistic about Play As Me’s potential. The Android side has already shown really encouraging signs: • Strong install growth • ~50% store conversion rates • Stable crash/ANR metrics • 4.43/5 average rating and climbing And that momentum was built before iOS even entered the equation. As we start seeing larger numbers of users flowing into the ecosystem across both platforms, the next step will be integrating $A1X into the Play As Me experience - creating additional utility and use cases. Looking forward to the months ahead! Powered by $A1X.
🍏The day has finally come - Play As Me is now LIVE on iOS! After a short interlude involving Apple rejecting our first submission because they “couldn’t find the games”… everything has now been sorted and approved. Play As Me is officially available to download from the App Store. WARNING - You may have difficulty finding it through search for a short period - this is completely normal directly after launch. We’ll post the direct download link in the 2nd tweet of this thread. Go create your avatar (or use a preset character) and jump into our arcade of mini-games. Next steps: • iOS user acquisition • Integrate $A1X into Play As Me • Continue improving the platform More soon. Powered by $A1X.
2
8
17
734
🍏The day has finally come - Play As Me is now LIVE on iOS! After a short interlude involving Apple rejecting our first submission because they “couldn’t find the games”… everything has now been sorted and approved. Play As Me is officially available to download from the App Store. WARNING - You may have difficulty finding it through search for a short period - this is completely normal directly after launch. We’ll post the direct download link in the 2nd tweet of this thread. Go create your avatar (or use a preset character) and jump into our arcade of mini-games. Next steps: • iOS user acquisition • Integrate $A1X into Play As Me • Continue improving the platform More soon. Powered by $A1X.
6
14
35
1,597
👇Download Play As Me on iOS: apps.apple.com/us/app/play-a… Powered by $A1X.

1
4
376
Thanks to everyone for taking part! - it's the community that makes everything worthwhile. Special shout-out to: @theeweb3geek - Extra special shout-out for the separate tweet! @xbam100 @Vasincu1990 All your entries looked fire 🔥 - So to keep it fair, we used raffle picker to choose the winner. Congrats @xbam100 we will be airdropping your prize shortly. Powered by $A1X.
🚨Reminder - our Avatar Preview Mini-Competition is still open! And apparently nobody wants the free $A1X So let’s make it clearer: Best entry now wins $15 in $A1X on MultiversX. Closing Sunday 23:59 UTC All you need to do: • Download Play As Me • Upload an image you like • Show us the 4 avatar previews: - Cyberpunk - Low Poly - Medieval - Anime No need to fully generate the avatar - previews only is fine. We genuinely want to see the weird, cool and cursed things people come up with. Drop your entries below. Powered by $A1X.
3
2
14
633
AI Nexus retweeted
Happy Sunday, guys After waiting for months for the “Play as Me” game upload on AppStore. AppStore declined. So I just had to use Playstore on my Android. And I generated these 4 styles using my pfp. Which is your fav?
52
5
77
1,282
🚨Reminder - our Avatar Preview Mini-Competition is still open! And apparently nobody wants the free $A1X So let’s make it clearer: Best entry now wins $15 in $A1X on MultiversX. Closing Sunday 23:59 UTC All you need to do: • Download Play As Me • Upload an image you like • Show us the 4 avatar previews: - Cyberpunk - Low Poly - Medieval - Anime No need to fully generate the avatar - previews only is fine. We genuinely want to see the weird, cool and cursed things people come up with. Drop your entries below. Powered by $A1X.
🎨Avatar Preview Mini-Competition Let’s have some fun with this one. Download Play As Me, take an image you like - and generate your avatar previews. Then post all 4 styles in the comments: • Cyberpunk • Low Poly • Medieval • Anime No full generation needed this time (but obviously if you like the game and creation - please, go ahead!) - we just want to see the previews for this competition. Best one I see wins some $A1X on MultiversX (EGLD) Here’s an example of one I generated to get you started… Let’s see what you’ve got.
5
7
20
1,527
🧠Play As Me - Developer Diaries Vol. 11 - Giving Access to AI to the Masses All eyes on the recent Elon Musk vs OpenAI court case around the original vision of OpenAI: AI developed to benefit humanity broadly - Not just powerful companies and government. That idea resonates with us. Because in reality, many people don't have easy access to AI tools and haven't has a meaningful interaction with them. That's why we built AI Nexus, Play As Me and the wider ecosystem around them. Not everyone has access to a computer to interact with the tools, but everyone has a mobile phone. We want anyone with a phone - not just high-end hardware - to access these tools in a fun, approachable way. For some people playing Play As Me, this may genuinely be their first interaction with AI. That's exciting! The best technology reaches ordinary people in ways that feel natural. Powered by $A1X.
1
5
13
428
🍎Apple has rejected Play As Me Reason? > “We were unable to locate other games in the app.” This was the screenshot they sent us… 😭 Featuring: • 3 games proudly displayed on the main menu • A giant “Search Games” bar At this point we can only assume the games are using advanced stealth technology. So we’re calling on the community for help: Can YOU help Apple locate the games inside Play As Me? Powered by $A1X.
3
6
19
739
🍎Update: Almost there... Getting Play As Me live on iOS has basically become the equivalent of Sisyphus rolling the boulder up that hill... We be rolling that apple up the pyramid, everything's breaking and the team is suffering "emotional damage"! But we're close now...Very close! Powered by $A1X.
3
6
18
478
🐸Play As Me - Dev Diaries vol. 10 - The Internet Rewards Weirdness Nobody remembers 'Generic Action Hero #482' But they do remember: • A samurai Shiba Inu • A Pepe running a burger empire • A furry warrior named Zyra (flashback to earlier marketing campaigns) That’s something we’ve learned very quickly while marketing Play As Me. The ads that stop people scrolling aren’t the “normal” ones. They’re the ones that make someone pause for half a second and think: “…what the hell am I looking at!?” Weird is memorable. And honestly, the internet has always worked this way. So yes - we fully expect the future of gaming to involve: • Wizard capybaras • Bodybuilder Cats • Hamsters in Mech suits (Damn - Overwatch beat us to it!) • A piece of toast climbing the leaderboards. This is our life now. We just have to roll with it. Powered by $A1X.
1
6
14
416
🎨Avatar Preview Mini-Competition Let’s have some fun with this one. Download Play As Me, take an image you like - and generate your avatar previews. Then post all 4 styles in the comments: • Cyberpunk • Low Poly • Medieval • Anime No full generation needed this time (but obviously if you like the game and creation - please, go ahead!) - we just want to see the previews for this competition. Best one I see wins some $A1X on MultiversX (EGLD) Here’s an example of one I generated to get you started… Let’s see what you’ve got.
2
3
19
1,444
👇Go download Play As Me and generate your avatar previews: Android: play.google.com/store/apps/d…

1
291
📈Play As Me - Dev Diaries vol. 9 - Mobile apps live and die by a few key metrics. When you launch a mobile app, there are a few things that really matter. Does it run smoothly? Do people actually install it when they see it? Do they enjoy it enough to leave a good review? These are what our community should pay attention to. So as we get ready to bring Play As Me to iOS, these are the kinds of things we think are worth being judged on: • Stability (crashes & freezes) • Store conversion (do people hit install?) • Player sentiment (ratings & feedback) So far on Android, we’re in a strong place across all three - which is exactly what you want before scaling further. And we’re not done. We’ll keep sharing the data as it comes in - plenty more stats on the way. Powered by $A1X.
2
3
18
492
🍏iOS Update - Play As Me Android has been a fantastic testing ground for us over the past weeks: • Bugs identified and fixed • Performance optimized across devices • User feedback incorporated • User Acquisition Ads refined And now… the next step. We submitted a clean iOS build to Apple on Friday! From here, it’s in their hands. Review turnaround times typically range anywhere from 3 days to 3 weeks, so fingers crossed for a speedy approval. If Android momentum is anything to go by… iOS could really accelerate things. Powered by $A1X.
4
3
16
542
📈Play As Me - Android Growth Metrics Update Our Google Play time-series is starting to look very healthy. We’re currently averaging ~800 installs per day on Android. But one stat really stands out: Store listing conversion rate: ~50% That means 1 in every 2 people who lands on our Google Play page installs the app. For comparison, industry averages typically sit around ~20% conversion. So we’re seeing more than double the usual performance - a strong signal that: • The concept resonates with people • Our User Acquisition Adverts are doing their job • Users want to give it a go! People are seeing: “Turn yourself (or anything) into a playable avatar” …and they’re hitting install. This is exactly what we hoped for - a novel hook pulling users in, with the games keeping them engaged. Momentum is building. Powered by $A1X.
1
6
24
617
📊Play As Me - Stability & Ratings Update Latest Android vitals are in: • Crash rate: 0.31% • ANR rate: 0.82% • Average user rating: 4.43 (and climbing) For context - Android benchmarks generally aim for: • ~1% crash rate or lower • ~1% ANR rate or lower We’re comfortably below both, which is a strong signal and means we can submit a battle-tested stable version to Apple. What’s ANR? ANR stands for “App Not Responding”. It’s when the app freezes for a few seconds and Android shows a prompt asking whether to wait or close it. This tends to happen more often on lower-end devices with limited memory or slower CPUs - exactly the type of hardware that makes up a large portion of global Android usage. A significant share of our players are in regions like India, the Philippines, and other emerging markets, where lower-spec devices are more common. So staying below thresholds here is especially encouraging. Even better, our 4.43 rating is high and increasing as we continue improving stability and gameplay. We’ll have more performance and growth stats dropping over the next couple of days, so stay tuned. Powered by $A1X.
8
21
1,076