French game/graphic studio founded in 2002. Based near Bergerac, this studio is composed by a team of clones who share the same DNA.

Joined December 2024
30 Photos and videos
I redesigned the large tree in Level 4, making it a bit smaller to leave more room for scenery in the final stage of this level. I also redrew the background trees. The whole thing now gives the stage a more Burton like atmosphere. #amiga #aseprite #pixelart
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Stage 4-3 mostly done. i reworked the begining of this silly Stage. Need poslish and i can start working on Stage 4-4. #commodoreamiga #amiga #aseprite #pixelart
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DanLabG retweeted
Homebrew Amiga games, released or in development, to celebrate International Amiga Day and show that it's still going strong. May 31 was chosen to honor the birthday of Jay Miner, father of the legendary Commodore Amiga computer. These modern homebrew projects unlock the full potential of the machine by focusing on the Amiga hardware only, instead of coding in a more generic way to easier the release in others systems, and also by catering for a more diverse range of hw configurations.
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DanLabG retweeted
What's New Wednesday! The usual batch of new games for retro systems. Today, we'll revisit the awesome Double Baboon Ninja on the Amiga by @_DanLabG_ to see how the game is progressing. This and too many other games. 7.30pm UK today twitch.tv/charliefar
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DanLabG retweeted
Live Stream TODAY Sunday Funday May 10, 2026 - 2pm EDT/6pm GMT/8pm CEST - Catching up on all the latest Amiga news, games, demos & more! #commodore #commodoreamiga #retrogaming #retrogamer #indiegamedev LINK: twitch.tv/amigabill
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DanLabG retweeted
Indie Retro News: DOUBLE BABOON NINJA - This upcoming Arcade game by Danlabg for the Amiga looks fab [Version 7a UPDATE] indieretronews.com/2026/02/d… #retrogaming #gaming #games #amiga @TheRetroAsylum @ClassicReplay @AmigaBill_ @amigamagazine @AmigaGuruBlog
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Double Baboon Ninja. Neil Thomas @VisitTheCave AmigaJam 2025, @AmigaBill_ #amiga #commodore
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Workin' on Boss 3 ! Its takin' shape inside the engine. danlabg.itch.io/double-baboo… #amiga #aseprite #pixelart
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Added conveyor belt in Double Baboon Ninja Level 3. Add More gameplay, gonna reuse this in later level. #amiga #pixelart #aseprite
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Added two new gameplay stuff. Toxic spray and Spring Pad! Level 3 is gettin better #aseprite #pixelart #amiga
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Double Baboon Ninja, Level 2 Boss ! Just wrapped up coding the level 2 boss fight missiles flying everywhere, alien talking trash… good times Onto level 4 now ! playable build coming soon™ #amiga #aseprite #indie youtu.be/myXXK63YbOU?si=g0SL…
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Startin' to add weapons for the big boss. (LEVEL 2) I made a “small” homing missile. Keeping the reflection for top-left light. #amiga #aseprite
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Finally fixed a bug with sprite vs water vs PAL barrier. Now platforms and monsters disappear when they are in the water. Still working on Level 4. danlabg.itch.io/double-baboo… #amiga #commodore
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Double Baboon Ninja update: Beta 6 is progressing well. I will put it online after the AmigaJam. Beta 6 will be a major change. I am barely using the system anymore and am now accessing the Amiga hardware directly. Lots of bug fixes, likee memory leaks.. #amiga #game #retro
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Also fixed the issue with the second button (jump button) that only worked once. It turns out this is a bug in UAE when the game port is set to “Joystick” instead of “GamePad.” This is now handled in my code.
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