Hi Lightbearers,during early progression, we have been closely monitoring genuine feedback from high-level players regarding the difficulty of the boss's weak point mechanics in [Great Hunt - Gladsheim]. The development team takes your gameplay experience very seriously. We have concluded that the intensity of these mechanics exceeded our expectations, which negatively impacted the overall pacing of the challenge.
At 4:10 (UTC 8), we will implement a targeted reduction to the boss's weak point HP in [Great Hunt - Gladsheim]. This adjustment aims to increase the margin for error without compromising the overall difficulty of the instance, allowing more players to experience the full content.
Thank you for your dedicated testing and sincere suggestions. We will continue to deliver a more balanced and challenging experience.