Joined April 2023
50 Photos and videos
Pinned Tweet
Mar 17
自己紹介:こんにちは、私はインディーズゲーム開発者です。 『秘封最后旅-EdgeOfRealm』を開発中です このTwitterアカウントは、ゲーム開発の進捗状況を共有するためのプラットフォームとして活用していきます。私のゲームを楽しんでいただければ幸いです。 Steamストアリンクstore.steampowered.com/app/2…
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#indiegame #ゲーム開発 #SurvivalGame #東方 The EOTECH Vudu 1–6×24 FFP scope’s continuous zoom effect. This survival game is designed to preserve gameplay while leaning as realistically as possible rather than being fully hardcore simulation.
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Jun 11
#indiegame #pixelart #ゲーム開発 Icons for various animal carcasses and fresh meat items; a full hunting system will be added later.
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Jun 10
#indiegame #pixelart The right-side Sprites are older designs from the early GLT Minecraft mod, a unfinished and abandoned predecessor before the project evolved into EdgeOfRealm. I still prefer the old sprites, while many newer sprites were rough-sketched for the α demo.
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Jun 9
#indiegame #touhou #indiedev #ゲーム制作 #ゲーム開発 Vital status effects now include critical injuries such as bleeding, severe hemorrhage, fractures, pneumothorax, and pain, each requiring proper treatment. The on-screen overlay was drawn quickly and appears rough.
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Jun 6
#indiegame #indiedev #pixelart #ゲーム制作 #ゲーム開発 No tangible progress today, just item screenshots. Feeling anxious—finishing the Alpha demo might take too long, and my efficiency feels too low
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Jun 5
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Jun 4
#indiegame #indiedev The UI for several in-game time-advancing actions is done, and the framework is nearly complete. The visuals are still rough, especially the artwork, so the current updates may not look very exciting...but improving that will take time, and I’m working on it.
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Jun 2
#indiegame #東方 #indiedev #ゲーム制作 #ゲーム開発 Improved ambient temperature and UI status indications.
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Jun 1
#indiegame #indiedev #pixelart #ゲーム制作 #ゲーム開発 P90 Game development has slowed down a bit recently, as I've been working on some very time-consuming animations.
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May 31
#indiegame #indiedev #東方 #ゲーム制作 #ゲーム開発 The time system is now complete and will integrate with other existing time-related systems. It's designed like "The Long Dark", similar to how production processes require time to progress, and sleep is a part of that.
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May 30
#indiegame #indiedev #ゲーム制作 #touhou #東方 Improved firearm shooting effects.
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May 29
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May 28
#indiegame #indiedev #ゲーム制作 #touhou Still rough and not finished yet. This isn’t strictly a Soulslike, but it does include some Souls-inspired elements. I think Souls-like fans might enjoy where this is going.
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May 28
#東方 #indiegame #pixelart #秘封倶楽部 #宇佐見蓮子 Whenever I finish a drawing, I always feel I’ve done a good job; Only after I’ve cooled down do I discover the flaws. Some pieces I was once satisfied with now feel entirely unremarkable. This cycle will continue,but I am happy.
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May 25
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May 24
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May 23
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