Joined July 2014
18 Photos and videos
No more stuck. I finally figured out why it always get stuck for my version of NetCtrl. It was the logging was messing in the memory. github.com/owendswang/BD-UN-… Now it's fast like MassZero's work. And reduced some notifications.
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This is my version of implementation of TheFloW's NetControl exploit code to BD-UN-JB. Big improvement of success ratio, stability and speed. 'BD-UN-JB-NetCtrl-Autoloader' github.com/owendswang/BD-UN-… (You need to unpatch BDJ to use it above 7.61.)
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To be honest, @Martinio12 's version might has better success rate than mine. Go check his work github.com/MassZero0/NetPoop…. And Sonic-ISO made an image of it. x.com/Sonic_Iso/status/20439…

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Thanks to all the help from the community online from discord and here. Thanks to all the creators of these master pieces. Mostly I just combined their works up. I'd better not to @ them to bother them...
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owendswang retweeted
here my release of Poops for BD-J, have fun with testing: github.com/MassZero0/NetPoop…

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I'm seeing this happening. I'm holding back releases to pre-releases now. And I won't update until etaHEN release from now on. github.com/owendswang/BD-UN-…
⚠️Warning: ➡️Before running BD-UN-JB on devices to which the drive is paired, it may cause the PS5 Pro/Slim pairing to be lost Currently unstable, please wait
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'Luac0re-Autoloader' and 'BD-UN-JB-Poops-Autoloader' got updated. Just ELFs rebuilt with new SDK and payloads updated. github.com/owendswang/Luac0r… github.com/owendswang/BD-UN-…
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BD-UN-JB-Poops-Autoloader. I made BD-UN-JB chained with Poops-PS5-Java and ps5_autoloader.elf. Thanks to all the creators of these masterpieces. github.com/owendswang/BD-UN-… (PS5 Needs JB and unpatch bd-j first to use this ISO image above 7.61. It only supports upto 12.00.)
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@BrutalSam_ Hope this could help in some ways.
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BD-UN-JB-Poops-Autoloader. I made BD-UN-JB chained with Poops-PS5-Java and ps5_autoloader.elf. Thanks to all the creators of these masterpieces. github.com/owendswang/BD-UN-… (PS5 Needs JB and unpatch bd-j first to use this ISO image above 7.61. It only supports upto 12.00.)
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Replying to @BrutalSam_
Kstuff has to be the last one on the 'autoload.txt' list. Otherwise PS5 would power-off. It's something with the kstuff loading timing, I guess. I'm trying to find a way to avoid it.
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Not any more from v0.3.
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Update 'Luac0re PS5 autoloader' to v0.2. Follow update to 'Luac0re v2.2c'. Don't forget to put Kstuff as the last one in 'autoload.txt'. github.com/owendswang/Luac0r…
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It's been updated to v0.3 now. Kstuff does NOT have to be the last one anymore.
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Update 'Luac0re PS5 autoloader' to v0.3. Kstuff does NOT have to be the last one on the list 'autoload.txt' anymore. I replace the function of 'autoload.lua' with 'ps5_autoload.elf' which could run after the game closed. So no Kstuff conflicts anymore. github.com/owendswang/Luac0r…
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Kstuff does NOT have to be the last one on the list 'autoload.txt' anymore. I think it's fixed for the Kstuff initialization conflicts problem. @BrutalSam_
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