No more stuck. I finally figured out why it always get stuck for my version of NetCtrl. It was the logging was messing in the memory. github.com/owendswang/BD-UN-… Now it's fast like MassZero's work. And reduced some notifications.
This is my version of implementation of TheFloW's NetControl exploit code to BD-UN-JB. Big improvement of success ratio, stability and speed. 'BD-UN-JB-NetCtrl-Autoloader' github.com/owendswang/BD-UN-… (You need to unpatch BDJ to use it above 7.61.)
Thanks to all the help from the community online from discord and here. Thanks to all the creators of these master pieces. Mostly I just combined their works up. I'd better not to @ them to bother them...
I'm seeing this happening. I'm holding back releases to pre-releases now. And I won't update until etaHEN release from now on. github.com/owendswang/BD-UN-…
⚠️Warning:
➡️Before running BD-UN-JB on devices to which the drive is paired,
it may cause the PS5 Pro/Slim pairing to be lost
Currently unstable,
please wait
BD-UN-JB-Poops-Autoloader. I made BD-UN-JB chained with Poops-PS5-Java and ps5_autoloader.elf. Thanks to all the creators of these masterpieces. github.com/owendswang/BD-UN-… (PS5 Needs JB and unpatch bd-j first to use this ISO image above 7.61. It only supports upto 12.00.)
BD-UN-JB-Poops-Autoloader. I made BD-UN-JB chained with Poops-PS5-Java and ps5_autoloader.elf. Thanks to all the creators of these masterpieces. github.com/owendswang/BD-UN-… (PS5 Needs JB and unpatch bd-j first to use this ISO image above 7.61. It only supports upto 12.00.)
Kstuff has to be the last one on the 'autoload.txt' list. Otherwise PS5 would power-off. It's something with the kstuff loading timing, I guess. I'm trying to find a way to avoid it.
Update 'Luac0re PS5 autoloader' to v0.2. Follow update to 'Luac0re v2.2c'. Don't forget to put Kstuff as the last one in 'autoload.txt'. github.com/owendswang/Luac0r…
Update 'Luac0re PS5 autoloader' to v0.3. Kstuff does NOT have to be the last one on the list 'autoload.txt' anymore. I replace the function of 'autoload.lua' with 'ps5_autoload.elf' which could run after the game closed. So no Kstuff conflicts anymore. github.com/owendswang/Luac0r…
Kstuff does NOT have to be the last one on the list 'autoload.txt' anymore. I think it's fixed for the Kstuff initialization conflicts problem. @BrutalSam_