SF6 Ken main | Content Creator | Part Time Streamer

Joined March 2016
2,137 Photos and videos
Jun 11
It's working!!! Modding pads is messy but this '6 button' mod has turned this Beitong Pangu into probably my favour controller to date! The dpad is excellent, the dpad face in this video is my prefered one. We need a dedicated fightpad module @BEITONG_betop ✊🔥
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Jun 11
Giving honest and constructive feedback is the key! I mean they won't do anything but still, gotta try am I right 🥹
streetfighter.com/6/contents… New survey on the SF6 site. One of the questions is if you're satisfied with the pace of content releases for the game...
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Jun 11
I understand why Capcom don't support older games, they want everyone on the latest n greatest product 💰 That said, imagine a world where Capcom supported old and new games. Games that were more popular with a certain age group receiving updates, getting promo and events
SF6 - The reason behind adding new characters
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Jun 10
Buttons sanded down and epoxy glue setting. I'm concerned but also excited Updated to follow!
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Rush_G retweeted
Hi, as quite a few people have been aware now my old X account was hacked and over the last 2 weeks people have receiving scam messages from the account. Unfortunately I was unable to regain access to the account so I decided to make a new one. This is officially my new account.
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My @BEITONG_betop Pangu arrived today, thanks @GadgetHyper ! I'm looking into modding it to create a 6 BUTTON FIGHTPAD layout. Unfortunately the individual button modules have a significant gap between the button sets makes inputs tricky. Everything else I love! 💜
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Then you need to DRC upon seeing the medium hit rather than buffer (IMO). Specials could also continue forward momentum out of the drive rush rather than stopping on a dime. There's too many moves / situations where hurtboxes reel back in 6
Imagine you try to check bisons drive rush with cr mp, he cancels into scissor kick and you lost 3 bars and eat a combo into bomb. Imo this change would only encourage more random play. The cleanest solution is to make the mediums more whiffpunishable then the whiff medium spam will end
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I occasionally play as I have an audience but mentally I quit this a long time ago. Never found the gameplay or interactions fun. The overwhelming nature, constant RPS, fear of blocking, I'm forced to engage 24/7. A lot of what I learned in V doesn't help. Drive Rush or go home!
Did you quit SF6 or are you still playing? What's your reasoning?
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If you've played this game since release, nothing displayed here is shocking. GGs I guess
本当に申し訳ないとは思ってます。本当です。 #ストリートファイター6
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It's an interesting line up, 3 new characters is a brave move. Personally don't mind it as it offers up a lot of potential. However no returning Capcom characters in a game set in Metro City? No Hagger or Cody?!
Year 4 of #StreetFighter6 welcomes Tifa from the FINAL FANTASY VII Remake Series! 🗡️ Yasmine - August 3, 2026 💨 Arjun - Autumn 2026 ☄️ Tifa - Early 2027 👊 Bosch - Spring 2027 Brand new characters, a guest character, and the second protagonist from World Tour are ready!
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I have a lot of amazing memories throughout SFV, streams tournaments (offline and online). Capcom Sets was a great stage to showcase my gameplay, Jammerz' and Olvaha's commentary cracked me the hell up!
if you had to summarise your fighting games career in one clip what would it be?
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Rush_G retweeted
Optimal teleport punish with micro-walk so no burnout🤓
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Rush_G retweeted
🚨THE DEADLINE IS APPROACHING!🚨 Registration for VSFighting XIV closes at the end of June! Don’t miss your chance to be part of one of the biggest weekends in the FGC calendar. Lock in your spot and get ready to make your mark.💪 Register now: start.gg/vsf #vsf
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Rush_G retweeted
Haven’t played in weeks and this one of the first games I come back to…
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May 28
"OMG these Devs don't listen, tone-deaf, they buffed throws, only Japan is important, they're axing World Tour, where's the balance update, Tekken 8 patch is the superior update, Ingrid does 4928483 damage" Meanwhile...
May 28
Damn👀
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May 27
Brake from CotW or Low Parry from Tekken. Braking specials allows for unrestricted juggles, no resources or system mechanics needed to get creative. Tekken Low Parry just fills me with dopamine. Worst... Without a motherfucking doubt, DRIVE RUSH!!!!!!!!!!
Gun to your head: -Favorite FG mechanic -Least favorite FG mechanic
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Rush_G retweeted
Did you know, Blanka is the only character with a Cancellable Low hitting Crouch Medium Kick that can be drive rushed into another low as a true blockstring and still be able to shimmy instant throw tech. (Why???) #sf6_blanka
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May 25
It's not about nerfing the character it's about balancing "part" of their toolset. Something specific is over-tuned. There is a big difference between these two things, detuning a specific thing makes the game healthier. SF6 has a lot of poorly designed moves IMO
But if you nerf Mai, someone else becomes public enemy number 1 and the cycle continues. Wouldn't it be more productive for your time investment to simply accept what it is and enjoy the game from that basis?
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May 22
Light-hearted SF6 character soon to meet Semy's Heavy Donkey Kick from half screen on block followed by raw CA 😄 EU SF6 awaits you Ingrid!
May 22
I think a light hearted character like this, is exactly what SF6 needs.
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Rush_G retweeted
Added some filters and a daily win rate
Built a simple SF6 match tracker to keep tabs on my ranked sessions. sft.fly.dev Would love to know what you'd want to see! Drop a reply and I'll add the best ones to the backlog👇 #SF6 #StreetFighter6
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