LCS Top for @Disguised | Rank 1 NA 2227 LP Peak | Discord: discord.gg/pdqMnWMn76 | Business Inquiries: srtty@prodigy-agency.gg

Joined December 2017
230 Photos and videos
Pinned Tweet
30 May 2024
Rank 1 BABY LETS GO!!!
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DSG Srtty retweeted
update on my life, im graduating next week!! hoping to make a return back to streaming & content this summer 😼😼
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Hey guys, sad to lose today to SR, I absolutely loved playing LCS again and it reminded me of how important league has been and always will be to me! I think I had a decent showing individually, I’m a bit rusty from comp but was doing my best. Please send your support to my teammates. Appreciate you all, more than you know. 💛
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Mogged to death @DignitasLoL
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DSG Srtty retweeted
Reminder that we will be welcoming back a face from last year as @_Srtty makes his DSG debut versus DIG this Saturday! 👋😁
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Excited to play with DSG, these last few days scrimming with them reminded me how fulfilled I feel when I play league in a team. 💛
May 6
Welcome @_Srtty to Disguised! He will be joining as our new Top Laner #DSGWIN
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Szn16 is saved
Hey folks. As a result of the volatility since January, we’re doing a Ranked reset for Apex players (Master ) in NA, EUW, EUNE, BR, LAN, and TR. Affected players will have their visible rank and MMR reset to Master 0LP when Patch 26.9 goes live. Learn more in the blog: riot.com/48SzBgH
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DSG Srtty retweeted
The KINGs of NACL 2023-2026 🥰
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Gonna be costreaming LCS today with Viper, tune in at 1 pm PST
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DSG Srtty retweeted
FIRST TO EVER HIT RANK 1 3000LP
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LP might cap out as high as 4000, crazy to think about
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach 10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values ( 30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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DSG Srtty retweeted
Just pushed a change to fix the LP gains in Masters for all regions. 95% of people should be fixed at this point. We've fixed the last 5% as best as possible, but they won't be able to be fully fixed. Sorry for the delay, please let us know if there are any further issues.
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When I was rank 1 before joining DIG i had a 70% wr over 50 games on Vayne at 2200 lp. Keep in mind, I was not an otp she was just a part of my champ pool I wanted to play Vayne on stage; however - We were in a laneswap meta. Now, due to the quest, people do not swap, and Vayne has her scaling secured when given a good matchup. Before this, she would end up missing tons of gold and exp from laning into the enemy botlane. - I could not take double combat sums (s15 no quest, so no free tp), meaning vaynes teamfighting and skirmishing was massively weaker. - Our team would routinely botch swaps, and you know this. An example: I am Aatrox into Bwipo Sion, Kalista Renata swap into me, our Ashe Karma do not match the swap, and instead play to harass the sion then die in 2v2 vs enemy JG top. This was not a botlane issue but a systemic team-wide issue, including me. - No crystal overgrowth meant plates were harder to get, which = less income. - Constant grouping lowered time to farm in the sidelane, especially when your philosophy on DIG was to emphasize rotations over individual gold generation, which is ironic given how we were the team with arguably the weakest fundamentals in the league. - Vayne had no viable first item due to Stormrazor not being in the game and Kraken bork being gutted. - Stormrazor makes a HUGE difference in playstyle and makes Vayne way more consistent, making the triforce q poke playstyle BIS Vayne was not viable during season 15, in large part due to swaps and especially not on our team, due to our issues. I wanted to play Vayne on stage, but I couldn't. Bringing me up like this without mentioning the context and differences is disingenuous.
Replying to @HommyAG
Srtty didn’t want to play vayne on stage
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It’s a good day
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Was really hoping the Camille buff would be useful, this doesn't solve any of her problems so she will still be completely useless
Full Patch Preview 26.4! Ryze - Ryze's resurgance in the last few months has increased visibility on R's prediction behavior. This behavior is frequently difficult to predict and often doesn't teleport champions when it feels like it should - We're removing this functionality as it leads to overall less predicatability around Ryze R behavior Dusk and Dawn, Gwen & Kayle - While we nerfed several other Dusk and Dawn users, Gwen has floated to be one of the better ones; we're tapping her done a bit as a result - Kayle also falls into a similar boat - We're overall pretty happy with the state of Dusk & Dawn; it's a popular item with a strong fantasy and after this patch, we hope it's a balanced item with an appropriately sized user base Manamune Kassadin - We're thrilled to see Kassadin finding a new fun build to play; unfortunately he's a bit too strong both with and without it, so we're tapping him down - The early game changes to let him get back to lane a bit faster has made punishing him a bit more difficult and so he'll have to work a bit harder to access those 2 and 3 item spikes he used to Rengar - Rengar's had a good number of bugs fixed on 26.2 that added quite a bit of power and consistency to him; we're pulling a bunch of that back as he's a bit too powerful for Elite players in particular ADC's & Senna - We're trying a niche for Hexoptics where it is positioned as a greedy 3rd full damage item for Crit users when they don't need LDR (or post LDR) - Jinx and Twitch are receiving durability nerfs in the mid-game to keep some of their damage fantasies intact, but create sharper tradeoffs if they misposition - Aphelios is still one of the stronger ADC's, even after a hotfix nerf in 16.1; just a generic nerf here to bring power level down - Samira's BT build is significantly worse for wear, especially after the changes to Crit; so this adjustment is intended to bring some of that build variety back - Xayah has been out of the meta for quite a while; we're trying to ease her reliance on Essence Reaver procs in order to open up a bit more build variety for her. Additionally, her damage output is just superseded by several of her contemporaries, so increasing her W uptime will help her be competitive relative to the pack - For Senna, in Support, her Enchanter builds have been on average a bit too strong relative to her AD builds and so we're trying to make that balance a little more AD skewed - We like the Enchanter build being viable, but AD should be the stronger one for her fantasy
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Gonna get a budlight ace backstage if Lyon lose game 2
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DSG Srtty retweeted
We desperately need a hard reset back to Master 0lp for everyone in Master The Ladder is completely fucked within 4 weeks 15 people on NA have hit over 2kLP, 10 people on EUW. You currently need 970LP to get GM on EUW, almost 1300LP for Challenger. Riot thinks its good or?
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Bro I’m 15 -25 at 1500 I think my account is chalked
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I have to drop almost 100k dmg to win in s16 fuck my chungus life
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The fact ALL of top 10 is 2000lp is INSANE to think about. We are going to get a 2700lp player this year i'm confident, inflation is real irl and in game
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Hear me out. I’m dig vs Lyon - What if we give dholka his best blind champ (rumble) forcing our best player to lock a tank - give saint counter pick akali into orianna - blind Ali with bard up - then pick a jg that can’t relieve botlane #lcs
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