The moral obligation of great design: A call to arms by @ThisIsBobBaxley
Bob has designed products used by billions of people over his 35-year career at
@Apple,
@Pinterest,
@Yahoo, and
@ThoughtSpot. During his eight years at Apple, he led design for the online store and the App Store, and witnessed the iPhone’s transformative launch while working under Steve Jobs. Bob champions the obligation designers have to reduce frustration in people’s daily lives.
"I don't think many people working in the industry understand the scale of what they're doing.
Software, both for the audience and for the creators, is an anonymous medium. The products we're building are just these crazy, faceless things created by a bunch of people, you know, who knows where. We never see anybody on the other side of the glass.
It's very hard to really understand that we're creating something in Figma on their computer that's going to be interacted with by billions of people, thousands and thousands of times.
People don't want to try to figure out how to navigate our login screens or go through our onboarding process. They just wanna get home and spend time with their families and pet their dogs and have a nice dinner."
Bob also has some other spicy takes:
🔸 Why design should report to engineering, not product
🔸 The “Beatles principle”—why the best products come from teams of 4 to 6, not 40 to 60
🔸 Why you need design tenets, not principles (with real examples)
🔸 Why you should delay sketching and prototyping as long as possible
🔸 Why software is fundamentally a medium, like film or music
🔸 Much more
Listen now 👇
• YouTube:
youtu.be/X-83gvgVaWc
• Spotify:
open.spotify.com/episode/67Q…
• Apple:
podcasts.apple.com/us/podcas…
🏆 This entire episode is brought to you by
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