Research scientist @NVIDIA. PhD from @UCSanDiego. Real-time graphics and light transport. Also a painter (instagram.com/bing_xu_art). Own opinions.

Joined October 2013
5 Photos and videos
Bing Xu retweeted
RIP David Hockney 🎨🕊️⁠ ⁠ The legendary British artist David Hockney has died aged 88, a representative has confirmed.⁠ ⁠ Hockney, who was due to turn 89 next month, died peacefully at his home in London on June 11th, 2026.⁠ ⁠ A spokesperson sadly confirmed, “The celebrated British artist David Hockney, one of the most important figures in contemporary art in both the 20th and 21st centuries, passed away peacefully at home on 11 June 2026, one month short of his 89th birthday.”⁠ ⁠ No cause of death has been revealed.⁠
6
60
115
8,039
Bing Xu retweeted
youtu.be/Xolb8DcrbLc The recorded EUROGRAPHICS 2026 talk for our wave tracing paper. Very honored that this paper received the Günter Enderle Best Paper Honorable Mention award. Collaboration with Matt Pharr (NVIDIA).
1
24
95
7,135
Bing Xu retweeted
You can eat a good Utah teapot model? Here it is!!!! Thanks to @cem_yuksel graphics.cs.utah.edu/teapot/

2
3
23
3,499
16 Nov 2025
Guard the tools to create high quality 3D. Otherwise we’ll end up in a recursive loop of low-quality input, low-quality output. Time for monthly donate
Last year, Autodesk made $315 million from mostly 3ds Max and Maya subscriptions. Over the same period, Blender made €3.1M, or 1% of Autodesk's earnings, despite having significantly more users. This is the wrong way around. Be someone that supports the next generation of creatives. Become a monthly donor: fund.blender.org/?utm_campai… (It's easy!)
4
796
Bing Xu retweeted
13 Nov 2025
Did Blender help you this year? Help back! If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support. Do your part. Donate today. blender.org/news/give-back-t… #b3d
325
2,676
9,435
1,866,545
Bing Xu retweeted
12 Nov 2025
Announcing: New @Steam Hardware, coming in 2026: Steam Controller Steam Machine Steam Frame Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
4,680
19,076
135,427
29,490,841
23 Oct 2025
🌲Introducing our paper A generalizable light transport 3D embedding for Global Illumination arxiv.org/pdf/2510.18189. Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene. Building on the analogy of light transport operator and Attention, our fully scalable model learns a generalizable light transport 3D embedding that captures global illumination. It takes as input the 3D scene assets—geometry, materials, and lighting represented as a point cloud—and encodes the complex light interaction into a 3D latent space, with codes anchored at the sampled scene points. Remarkably, the model is independent of both viewpoint and resolution, enabling view-consistent rendering across diverse scenes. (See teaser and attention figure.) (Our team work: with my mentor Marco @marcosalvi, labmates Mukund @mukundvermar, Cheng, NV folks Bart @BartWronsk, Lifan @winmad4869, and Tzu-Mao @tzumaoli & Ravi.) 🧵
4
33
127
19,038
23 Oct 2025
We demonstrate the versatility of our framework by reusing a shared pre-trained encoder while introducing task-specific decoders. Using the same model, we accurately estimate diffuse global illumination that generalizes across diverse indoor scenes. With limited fine-tuning on a switched decoder, we further demonstrate preliminary results on glossy materials by predicting spatial–directional incident radiance fields, and explore extensions to jumpstart path guiding for unbiased global illumination.
1
1
1,282
23 Oct 2025
By the way, we spent a lot of effort curating and will release a large-scale indoor dataset (∼14k scenes) with diverse floorplans, geometries, and textures, serving as a benchmark for learning light transport. Checkout the paper for further details! arxiv.org/pdf/2510.18189
1
4
876
Bing Xu retweeted
Paul Graham on why startups should deliberately choose hard problems:
76
382
2,773
238,526
Bing Xu retweeted
HDRView 2.5 is available! Lots of new features, including support for DDS textures and animated GIF/JXL/PNG files, a new animation/playback mode, new blackpoint/offset option when tone mapping, and many UI improvements. github.com/wkjarosz/hdrview/…. #HDR, #HDRI, #dearimgui
1
3
8
826
Bing Xu retweeted
New Black Myth title—officially unveiled today! No ghosts walked the earth till born of human heart; Onstage and off, immortals fall to fiends—their perfected art. Indoors and out, the judge is bound by the same household ties; The sun is veiled, the moon unmoved—who decrees who lives and who dies? I turn from worldly tangles and their codes, from glories smeared with sleight. I raise my sword—I raise it to fight; With it, I shall judge wrong and right! Developed by Game Science, "Black Myth: Zhong Kui"—the second entry in the #BlackMyth series—was officially unveiled today with its first CG teaser trailer, and simultaneously debuted during Gamescom Opening Night Live 2025. This single-player action role-playing game draws its primary creative inspiration from the famed Chinese folk figure "Zhong Kui". As the project is still in early development, no in-game footage is available at this time. Official website: gamesci.cn/zhongkui
611
2,919
15,246
1,334,541
Bing Xu retweeted
29 Jul 2025
🥻Our new #SIGGRAPH2025 paper introduces a novel pipeline that captures and digitizes physical threads, predicts fabric appearance from the weaving pattern, and aids designers in exploring new possibilities. 🔗mandyxia.com/research/fabrix…
1
2
17
1,020
Bing Xu retweeted
#ICCV2025 Introducing💡LightSwitch💡- A multi-view material-relighting diffusion pipeline that directly and efficiently relights any number of input images to a target lighting & do 3D asset relighting with gaussian splatting! 🧵
1
33
143
21,398
11 Aug 2025
Listen to Alan Wake.
Check out our paper "Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering" at #SIGGRAPH2025 Thu 08/10 at 2:50pm in the "Neural Materials & LOD" session. Project page: mangosister.github.io/scene_…. (To those who watched fast forward: did I blow your mind?🤣)
2
522
11 Aug 2025
More on this topic. 😋
20 May 2025
🎮⚽ Do you like football or football games? ⚽🎮 🎉 I’m excited to share that our paper has been accepted to ACM SIGGRAPH 2025, journal track! 🎉 🔹 PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller. Minsu Kim, Eunho Jung, Yoonsang Lee*
439
Bing Xu retweeted
Seven graphics things (well, more) for today, including the new book GPU Zen 3 (w00t!) and Doom run using E. coli cells. realtimerendering.com/blog/s…
1
10
65
4,304