Joined March 2022
588 Photos and videos
Dumb mistake: was rendering splats at half size. sparsity fixed. Ironing out perf issues with chunk loading, selection and pruning. Render is pretty heavy as well
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Tracking down LOD loading bugs and getting resource usage down.
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LOD loading is broken but so much faster
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Progress Core rendering finished
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CesiumJS is just unsuited to splatting Building from the ground up with WebGPU
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Jason retweeted
I support a nuclear armed Japan.
Jun 14
"TEXAS IS GOOD EVERYTHING IS BIG"
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Jun 14
Blue noise is more aesthetic
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Jun 14
Sort free HTGS 2 pass stochastic transparency with TAA tile traversal and culling still needs work interesting I guess
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Jun 14
Gaussian Splat 3D Tiles streaming in CesiumJS that doesn't suck(as much) Tile Attribute Texture paging Splat aware tile traversal
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Jun 14
Fixing the cesiumjs splat renderer 55M splat tileset loading
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Jun 13
That time I beat Nintendo World Cup with the absolute worst team: Cameroon Basically impossible without discovering a 100% repeatable cpu flaw youtube.com/playlist?list=PL…
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Jun 13
Not redeemable on X
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Jun 13
Fable is a banger. Strong model from first principles.
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Jun 13
Leftists are retarded because Elon is actively using his capital. He isn't just sitting on a beach.
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Jun 12
Negronis for the homies
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Jun 12
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Jun 12
55 million splats SSOG -> 3D Tiles Could skip the morton sort since SOG is already sorted
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Jun 11
5M splats tiled in 12 seconds Viewing in 3dtiles-inspector
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Jun 11
multithreading Full 21 level tree depth hell of a lot faster
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