Joined February 2023
127 Photos and videos
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26.99$ until April 26!
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Long Chain Test Holding up beautifully in motion. I also just added dedicated UI controls specifically for managing and tweaking long chains of wiggle bones
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Now I'm just working on UI/UX: naming things more logically, disabling "animate property" where it have no logic or practice scenarios, making UI more clean, etc.
Collisions works better now. I tested it in more scenarios: meshes with negative scale, meshes with holes, wrong normals, shape keys animated, and etc. Now I'm testing wind simulation scenarios, more than one rig scenarios and all of that in most extreme way possible. Cause again: I'm a heavy overthinker xd
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ofc it might have some bugs that I missed but still trying hard to make it ready to every possible basic (and sometimes extreme) scenarios
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Collisions works better now. I tested it in more scenarios: meshes with negative scale, meshes with holes, wrong normals, shape keys animated, and etc. Now I'm testing wind simulation scenarios, more than one rig scenarios and all of that in most extreme way possible. Cause again: I'm a heavy overthinker xd
-Wiggle physics enabled -There is a crazy wind in the scene that constantly changes its value -Tomas's head is animated -4 collision objects of different shapes, and all of this works in real-time. The hybrid XPBD solver works much more stably than the old one, I already really want to release the add-on, but I want to make sure it is ready for production cause you know, I'm a heavy overthinker lol
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one expired pizza
Elon Musk: Trillionaire Bill Gate: Billionaire Neye: Millionaire You ???
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-Wiggle physics enabled -There is a crazy wind in the scene that constantly changes its value -Tomas's head is animated -4 collision objects of different shapes, and all of this works in real-time. The hybrid XPBD solver works much more stably than the old one, I already really want to release the add-on, but I want to make sure it is ready for production cause you know, I'm a heavy overthinker lol
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New solver feels a bit jelly but making some progress
Developing a custom XPBD bone physics solver for Blender.
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foxtomas retweeted
Replying to @lynrayy
The addon already has collisions, but it uses the old solver. It works fine, I just need to adapt it once I'm done with XPBD
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Developing a custom XPBD bone physics solver for Blender.
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My prime was when I was learning command blocks in minecraft
New developers in 2026 be like
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Director of “BACKROOMS” Kane Parsons is 20 years old. "Yes, I'm 20 years old" he says. He is 20 years old.
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Slow progress is still a progress
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I swear I’ll stop screaming when it crashes, just leave Blender alone pls
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and the will to live returns
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PC 2 soon?
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A new era of PC. 25.0528, 121.5990
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Realer than my future success
渓流の水中の泡をCGで作りました #Houdini
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In animation, motion blur gives some fluidity, smoothness In games it feels like input lag
WHO actually likes motion blur in their video games
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But I’m enabling it anyway cause feels so cinematic lol
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I love getting feedback from my subscribers. Recently, one of them asked me, "Why is the wrist moving so weirdly?" It turns out the palm bone was in the wrong place lmao Thank you for your feedback. It really helps me make my work better💜
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