Founder & CEO of NextGen Interactions. Author of @TheVRBook. PhD in VR. Consultant with 20 years of experience working with HMDs/CAVES/Input/3d Interactions.
🚨 We don’t serve technology. We shape it.
The new podcast is LIVE.
Episode 0: “The Briefing” — now attached below.
đź§ No fluff. No hype. Just evidence.
🔥 It’s not about XR. It’s about what holds when reality breaks.
📌 Featured section = access to all episodes.
Looking forward to our #ISMAR full day tutorial "Impactful XR: Identifying & Designing for High-Impact Use Cases" Mon Oct 16 in Sydney.
Hope to see you there. If not, reach out and I'll update you after the conference.
ismar23.org/program-tutorial…
I'll be speaking about Challenges and Opportunities of XR Applications for High-Risk Incidents at the @IEEEVR conference in Shanghai next week.
Who will be there? Lets catch up--either there in person or afterwards I can let you know how it went.
Teaching courses in virtual reality for computer science, visual arts, or even game design? The VR Book is THE choice in academia and industry to fulfill the needs of both instructors and students. "The Bible of VR"--Amazon review bit.ly/3NXVOgf@_jasonjerald#VR
Teaching courses in virtual reality for computer science, visual arts, or even game design? The VR Book is THE choice in academia and industry to fulfill the needs of both instructors and students. "The Bible of VR"--Amazon review bit.ly/2mlyMDA@_jasonjerald#VR#CS
Teaching courses in virtual reality in computer science, visual arts, or even game design?
The VR Book is THE choice in academia and industry to fulfill the needs of both instructors and students! bit.ly/2mlyMDA@_jasonjerald@ACMBooks#TheVRBook
This was an absolutely essential book for me on my VR journey, highly recommend it to any designers looking to dive into spatial computing. Crazy how much research into VR design has been done over the last several decades! Shoutout to @_jasonjerald for making it digestible!
A lot of very thoughtful books have been published over the years on AR/VR. Some better than others, but some spot-on in their observations of where things are headed and what may work best in terms of the user. These are a few from the 90s, ranging from '90/'91/'92 to '94 to '99
Teaching courses in virtual reality for computer science, visual arts, or even game design? The VR Book is THE choice in academia and industry to fulfill the needs of both instructors and students. "The Bible of VR"--Amazon review bit.ly/2mlyMDA@_jasonjerald@ACMBooks
Teaching courses in virtual reality; whether in computer science, visual arts, or even game design? The VR Book is quickly becoming THE choice in academia and industry to fulfill the needs of both instructors and students. bit.ly/2mlyMDA@_jasonjerald@ACMBooks
We've been selected by AFWERX for our FirstSimVR simulation and training work! Come check out what we and some other great companies are doing at lnkd.in/dmCENQv#VR