Part of the challenge with creating a game like Marathon is that, because it is a ‘challenging’ game to get into, it ultimately is a slower burn in solidifying and growing a community than what most studios/publishers are willing to afford.
I see a lot of parallels to Apex’s early days in that, time willing, you will see a new crop of creators emerge and grow alongside the game and become its primary evangelists over time. The difficulty is in believing and nurturing that talent, while staving off the questions about what you’re doing to secure the big names.
Game streamability is both under and overvalued as a design talking point. It’s important to understand that, while a game like marathon is less legible to stream viewers initially than an Arc Raiders, it doesn’t mean that it’s poorly designed. It just takes a little more time to adapt, and the reward is a more loyal and engaged audience.
And audiences adapt! The problem is that we’re now in an environment where the whiff of audience dissent is enough to dissuade a creator from following their interest and trusting they’re cultivated a community that is there for the person playing the game, not just the game they’re playing.
What I love most about Marathon is that it has a distinct personality, which is clearly resonating with a not-insignificant population of gamers. It’s easy to get caught up in the mess of “well, this one creator says the game doesn’t align with their own personal taste,” but there is already a groundswell of passionate advocates pushing for the games success.
Focus on elevating these voices and they will do an infinitely better job of gradually pulling in naysayers over time, the same way Tarkov creators eventually turned Extraction Shooters from a hardcore niche into a viable mainstream game mode.
Marathon is being so slept on by the FPS community.
It's been really interesting as a content creator, hearing directly from viewers that they refuse to watch because they can’t get past the polarizing visuals to understand that this is truly one of the best feeling FPS experiences in years with tight gunplay, insane tension (genuinely has my heart beating out my chest) and a gameplay loop that actually rewards skill and decision making.
But I think that's also the games biggest problem. People like to bash the art style but really I think it's that PvP games just don’t stick like they used to. They’re harder to get into, harder to watch, and don’t have broad, instant appeal. If it’s not immediately accessible or visually “safe” people bounce.
So Marathon ends up overlooked, not because it’s bad (it's great) but because it’s different at a time when most players just want familiar.
*It's also crazy that Bungie took such a huge risk on a niche game with a niche art style for such a niche demographic so I can understand where the negativity is coming from as far as gamers wanting more than just "another extraction shooter" but they made a damn good one and I hope more people give it a chance.